Trigger for opening doors

Bolt Head

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The action is Set Doodad State

If you wanted to open a door you disable it and if you want to close it you enable it

The action woudl look like this

[Disable] Doodad state for [upperright door] at location [door] for [ALL PLAYERS]
 

Wing Zero

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so disable they go down so enable they go back up right? what happens if they keep going up and dwn whe u want to go thru? i seen maps that do that
 

Wing Zero

lol just as planned
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huh? im not really good at triggers
 

Bolt Head

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It is generaly a toggle function. like Master Virus said

But it might be a trigger where other players will end up closing the door. so as the triggers cycle though they see ...
player 1 - open door
player 2 - close door
player 3 - close door

an example of this INCORRECT close trigger is
players:
-FORCE 1
condtions:
-CURRENT PLAYER brings exactly 0 men to location door
actions:
-enable doodad state for all players @ location door
 

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