Tricky tricky map revealer

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ok.

i've been messing around with this too long not to ask.
(on top of me trying out that save but wont' save crap)

i want my players to be able to see a remote spot on the map.
i figured:
1. i make a map revealer
2. after a certain amount of time.. i remove the map revealer.

*WRONG*

well, i figured out there ain't nothing there for me to remove at that location
that is called "map revealer".
once revealed... stays revealed.

so... how i get that fog o war back on that spot??
if there isn't a way... then that means i gotta use a scanner???

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tried that... ditn' work.

as a matter of fact... i checked for existence of map revealer...
and... it's not there.
i checked under Currentplayer (the player which is was made for)
and under All Players.

there simply isnt' a map revealer there.
 

-Azrael666-

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-Make sure all the conditions for the trigger are being made true.
-Make sure the location you're using is one which covers the revealed area.
-Make sure you're using "Remove" instead of "Kill".
-Make sure you're removing all the map revealers which exist there (All map revealers for All Players).
 

Taligaro

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I've tried this as well. Once a map revealer is placed in the map, it cannot be removed ingame. There are only two ways I know to reveal an area for X ammount of time.

1: Create Observer then remove after X ammount of time.
2: Scanner.

Map revealers are funny that way, they don't work like normal units, they can be placed by triggers, but not removed. At least as far as I know.

Sorry mate, looks like you have to use the Scanner.

For those of you who think otherwise, take a look at the attached map, just made and tested it. No matter how I did the triggers, it won't work, see for yourselves.
 

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yes... i did chek the conditions... by testing for the existence of
"a" map revealer... of "any" map revealer... it simply isn't there...
(i used the repeating trigger if All players bring at least 1 map revealer to
location, then display to PLAYERSTEAM "All players brings at least 1 map revealer....
then i added more triggers to chek for all the different cases, i.e exactly 1,
at least, and i did the zeros also... and my screen keeps saying zero... the only
time it said 1 was when i created a second one after 60 seconds into the game -
my screen flashed Currentplayer has exactly 1 map revealer... then went back to zeros)

as for size of location? that shouldnt' matter. i created the map revealer
AT the location im trying to remove it from, i haven't changed the location at all.
the map revealer isnt' going to run out of the location.
yes... i use remove... i only use KILL if i want something to explode.
i have used all combos of all, 1, currentplayer, all players, i EVEN did a player
by player removal.... i simply can't remove what is not there.

maybe... i have a glitch with my SCXE??? i dunno.

that map revealer, once placed... gives me clear view... but.. i can't get rid of it...
and i can't FIND IT. isnt' this a kool situation?

im assuming people here have played around with it? i was surprised when i did the
existence chek and i can't find the map revealer for ANYone at the location.
maybe.. if i just put a map revealer for another player.. then change the ownership.
perhaps.. the map revealer will stay if i put it in at beginning of game but it may
disappear if placed in the middle of the game???
i dunno... this shouldnt' be this hard.i shouldnt' have to test something so
damn intuitive.

arrgh.... so strange.

also.. did i remember correctly that in order to use scanner sweep i have
to have a valid scanner for the player in question right (or have someone
allied with a valid scanner)?
also, scanner sweep is timed despite being "created" instead of actually
used in-game?
it would suck to use scanner sweep if it goes away too quickly.. that means
i might have to use the WAIT command for some value larger than zero.
(i have a bad disposition towards wait commands as you can see - it's good for
hypers and controlled stacking of creating units.. not much if anything else)

AAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
ok.
breathe.

thanks for the read.

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-Azrael666-

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..a good deal of my maps create and remove map revealers via triggers. It's very possible, and easy. I'm going to check your map and see what you did wrong.

By the way, feel free to post your map and I can deal with it directly. You can delete a whole bunch of units and mess the terrain up first if that'd make you feel better :p

Edit: The problem is that you can only remove map revealers by using "Remove Unit" instead of "Remove Unit At Location".
 

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PHEW... at least Neutron got the same results i did.
it AINT THERE!!! IT AINT THERE!!!!

hah. GOOOOOO NEUTRON!
ok.

enough cheering for us, now be termed: the "inept".
hah.

i'll try some other method tomorrow (after work).
 

-Azrael666-

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I edited my reply in as you were posting, apparently :p I answered your question, just read my last comment.
 

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oh. heh. i dint' try that one. dun see what's the difference but wow... big
difference.
ok.
i'll try it later today.
i think this should be in the FAQ's.
(i actually set a bookmark to the FAQ's)
im sure a few things are outdated... perhaps it's time some of us
add a few things to it?

GOOD JOB Azzie!

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Taligaro

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Azrael is right, I got it to work, triggers below work perfect...

Conditions:
-Elapsed scenario time is at least 5 game seconds. (or what ever condition you want to use...)

Actions:
-Create 1 Map Revealer at 'Location' for 'Player'
-Wait for 5000 milliseconds (this can obviously be longer or shorter)
-Remove all Map Revealers for All Players

I didn't try that one, you do indeed learn something new everyday! :rollie
 

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