Trap?

flatleyld

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Hi, another question. Is there a way to have a region cast something on a hero? Here's the scenerio: A hero walks into a region (or trap) and then gets nailed by something, or some type of spell. Then the "trap" is disengaged and doesn't work anymore. Any thoughts as to how I can make a good trap that isn't seen until it's sprung?
 

ChrisH36

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Have a tower or a unit within the region, but not in it (out of bounds suitable place or flying above you). Give that unit Invulnerable (neutral) and Ghost skills (makes it so he cannot hurt himself with spells or can be seen, unless ytou have True Sight). Next, make a trigger where if hero enteres that region, then make that unit casts whatever spell you wish at that region. Note the spell must have range sets as well.
 

JesusFreak

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cant u just do a spell?
 

tassadar920

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you have to use a dummy unit, just make its tinting for visibility 000 and give it your ability, no movement, spawn it in the center of the region and force it to cast the spell on itself.
 

ChrisH36

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JesusFreak said:
cant u just do a spell?
No, because you need a unit to cast the spell for it to work. As Tassadar suggested, you need a dummy unit!!
 

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