Guru
Premium Member
For the iron man tourny, we will most likely use the same rules as last time (http://www.battleforums.com/showthr...ghlight=tourney) with the only change of it being on softcore so if you die lvling, you aren't eliminated from the tourny.
For the high lvl tourny, this is what we have:
Feel free, in fact feel pressured, to comment on anything you would like to add, take out, modify and what not. All feedback is appreciated.
Once we decide on the rules will we put them in Viz's thread and hopefully begin the sign ups.
For the high lvl tourny, this is what we have:
Essentially, I took these rules http://www.euro-pvp.net/index.asp?M=RULES and edited some stuff and left out whatever I thought was too complicated or unneccesary.General Rules:
- The legit pvp rules are: good manners, no naked killing, no shrines, no potions, no mercenaries, no corpse guarding, maps must be cleared of all monsters.
- The duels take place in normal difficulity in the Bloodmoor area.
-When both players have said ".go", the duel may start.
- Rule has only effect when it really effects duel (for example you can use item with Slows Target or etc if your actions or attacks cannot cast it)
- Inventory must be fully filled (40 slots) with charms, arrows/bolt and throwing weapons. Equipment and Horadric cube is not allowed to be carried in inventory during duel
- Belt must always be empty from all items except scrolls during duel
Banned Items/Item Limitations (1v1 and TvT):
- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is capped at 200. Poison damage on other items and skills is unlimited
- Skill charges not allowed.
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- Rising Sun amulet and Blackoak Shield are not allowed to be used as Absorb item
- No bugged items!
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime. Item with reduce Enemy Lightning Resistance counts as 2 lightning facets used.
- Teleport from runeword "Enigma" or anywhere else is not allowed unless specifically allowed elsewhere*
- Skills of other class cannot be used unless specifically allowed elsewhere*
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Barbarian is not allowed to use skill "Leap"
- Assassin is allowed to use skill "Whirlwind"
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
*This is to give more of a chance to poorer players.
Feel free, in fact feel pressured, to comment on anything you would like to add, take out, modify and what not. All feedback is appreciated.
Once we decide on the rules will we put them in Viz's thread and hopefully begin the sign ups.