i will analyze the guide by sections, in the same order that it was written.
Basis: (typo of Basics, i think)
-no clear explanations of why the "must have"'s are there. u could say it's common sense, but not everyone has experience with melee chars. that's the main reason they're reading the damn guide, right?
-i know for a fact that maxed resists are not absolutely necessary in hell, and since it's not that easy for everyone to achieve, it was probably better to leave that point out of the guide.
Stats:
-no explanations for the significance of the given numbers.
-since different amounts of dex are required for different shields, having 125 dex is most likely not "optimal". it would be best if the formula for calculating blocking was given, so the reader can figure it out for himself how much dex he needs.
-looking at the vitality, a build with 200 vit focuses much more on power than survivability and can be classified as a "glass cannon". in all cases any less than 200 vit is suicide. these points should've been mentioned.
Skills:
-as stated, a zealot is not going to focus on other combat skills, yet charge is maxed. that would make it a zealot/crusader hybrid.
-the skills listed are only for one particular type of zealot. defiance (15% defense synergy to holy shield) and blessed aim (5% passive AR bonus) are both unmentioned.
Gears:
-the good thing is, many options are listed. the bad thing is, there aren't many explanations of why u would want to use them. "must have those items" doesn't tell me a lot.
-the term "perfect" is also repeated numerous times, even though it is obvious that perfect is better.
-the concept of IAS and attack frame rates remains a mystery to the reader. it would've been best to just briefly go over the amount of IAS required for 4fpa zeal using a few of the more popular weapons.
Hirelings:
-gives descriptions to explain why that particular merc is good, but ignores the pros of all other mercs.
-several gear choices, but again, no explanations.
Strategies:
-skill keys setup could've been left out, since everyone has their own preferences. it is unlikely that ppl will set the keys up the same way as u do, no matter what u tell them.
-strategies against certain annoying monsters should've been included, such as burning souls and physical immunes, and how to deal with them.
-charge reduces blocking to 1/3 of normal, and defense to 0. charging against a melee opponent is suicide.
-pvp sounds far too easy. u will die if u use such simple tactics. for example, against a bone necro or bowazon, it is safest to zig-zag or spiral inwards with charge, then switch to zeal if the target stays still for long enough. against an foher, the strategy would be much simpler. stack some resist and charge straight at him.
-Stoutwood's guide did not include a strategy section because the guide was strictly meant for zeal vs. zeal, which is really just click and hold.
a few other minor things...
-a FAQ would've been nice, since questions are bound to be asked, and it would save a lot of time and space to just answer some of them ahead of time.
-the char is called "Zealot".
i hope this hasn't offended anybody. N_LeGeNd, it's nothing personal lol. hey...maybe i could write a guide called "Guide to Writing Guides"!