The WAIT action... need a little clarity.

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ok... i know wait is a blocking action.

but... does it BLOCK OUT all other wait actions for all other players?
or... does it only block out for the player(s) specified?

between the explanations in the help menus and the tips
for using hypertriggers... i cant' tell which is true.

hypertriggers makes it seem player-specific,
the help explanations make it seem global.

also... during the wait... i assume the computer skips all the
other conditions and their respective actions completely? or...
does the computer "memorize" the list of waits and progress through
each one as they stack up? (maybe it's "last in, first out" ??? )

clarity would be good here.

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so... let's say you have a trigger that "waits" for Player1 exclusively,
then you got a trigger in Force1(with Player1 included).

you can have both waits going on simultaneously?
or... the Player1 wait happens first then you run through the triggers
then Force1 wait happens?

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Heimdal

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According to Bolt_Head, having a trigger execute for a group of players is identical to having it execute individually for each player in that group. If this is correct, the trigger for the player that is being blocked will have to wait and the other ones should fire. But I could be completely wrong...you'd be better off just testing it yourself.
 

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