The noob needs help again :D

Trigger Noob =]

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I'm making an AoS map and some of the spawned units stay at the spawn point or they move back to it.

How can i fix it ?

+ How would i enable creep bounties? I've edited them in the object editor but they dont give it in-game

+ How would i stop heroes from moving into certain places on the map with abilities such as blink ?

+ How would i do automatic upgrading of unit weapons and armour ?

Thats all for now =]

Thanks

- Trigger Noob =]
 

Gilles

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For number two you could simply trigger it so that when they do they instantly go somewhere else.

Don't understand the third question really.
 
N

N[o]obleT

+ How would i enable creep bounties? I've edited them in the object editor but they dont give it in-game?
This might help...


+ How would i stop heroes from moving into certain places on the map with abilities such as blink ?
There's a number of ways...
It really depends on what you're trying to do..
If you want some units to be able to access it, but not heroes then you might want to try either adding a region around those places and if a hero goes into it then it moves them somewhere else..

Another way is you can simply make a couple entrances to the designated area, and guard those with gates...

If you don't want any units in the game entering it, then go to the terrain pallet and outline the designated spot with the 'Boundary' Tile (The icon that looks like a brown square outlined with black)...
 

Octopor

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I'm making an AoS map and some of the spawned units stay at the spawn point or they move back to it.

How can i fix it ?
Check your triggers and make sure you're making them attack-moveto the right places.

+ How would i stop heroes from moving into certain places on the map with abilities such as blink ?
Boundaries/Pathing blockers

+ How would i do automatic upgrading of unit weapons and armour ?
You need to create all the levels of the upgrade and then you upgrade it for the selected players (owning players of the units) using triggers.
 

Trigger Noob =]

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Lol Thanks

Thanks everyone, I've fixed up just about all of them nows :D:D


- More help -
xD
Is there a way to make spell damage have a base damage and additional damage according stats, hp, mana etc?

Like a shockwave with a base of 200 damage gets bonus damage of one tenth of the hero's strength ?

(200 + 0.1*Str)

And stuff like that without using JASS (because i dont understand it at all)

Examples of that kind can be found in the map "EOTA: Twilight"

Thanks heaps

- Trigger Noob =]
 

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