The concept of "pulling" has been perfected

feifei

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The concept of "pulling" has been perfected in other games and carries on to World of Warcraft. The idea is a player in a party, known as "the puller", scouts ahead, finds the next monster or monsters, and brings them back to the waiting group.

The party fights and kills those monsters and then the process repeats. This is a much safer method than the whole party wandering around together in dangerous locations where they could wake up too many monsters.

The existence of pulling in the game doesn't indicate that there is a lot of camping. Typically as a group is advancing in an area or dungeon they will stop and pull nearby monsters to a safe area.

Once those monsters are cleared they will advance on. Players aren't typically sitting in one location waiting for monsters

The Puller
Pullers are generally tanks such as a Warrior or Paladin. This is because they have the most hit points and armor and can take a real beating.

This is required because they have to lead the monsters back to the party. A casting class could be used as a puller if the monsters are easy or are not able to hit them with ranged attacks.

Another reason a squishy mage type class is often not a good puller is due to the hate/aggro balance you try to achieve in party pulls.

If a Mage pulls with a long distance ability, the monster will come running in perhaps more easily than with a Warrior/Paladin running up and body-pulling or letting it aggro on them. On the other hand, once it reaches the party, its first target will be that soft squishy Mage type who will generally take a beating until the heavy tank class can taunt it off the puller.

Not only does the squishy puller take a beating they are not designed to take, the healers in the group will have to waste more power by healing someone, and then have to switch targets to heal a different person each time a person pulls.
 

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