PiNk PeOn
Well-Known Member
Moderator Notes: I have received permission from Pink Peon to put this into the Map Making Faq Sticky Thread.
Since I've seen alot of people asking questions about bounds I decided to start this bound tutorial topic... now after I submit my help list, you can add stuff if you wish well here's my tutorial... more will be added with more posts
Starsoft's Tutorial:
Switch's:
Switch's are very important in bound making... as you see in most bounds when you enter a certain location it turns off the previous trap and sets the next here is how you use switch's.
Players:
Force 1
Conditions :
'Force 1' brings 'atleast 1'/ 'exactly 1'(exactly 1 would be used if you use lives) 'unit(the bounder guy)' to 'location(ex.setswitch1)'
Actions:
(Now if you have any other switch's before this you would put Clear 'Switch' here aswell)
Clear 'Switch'(if needed)
Set Switch 'NextSwitch'
Explosions:
Now once you've done your switch's it's time to make the explosions I will give you an example explosion. Now for the explosions you have to have the players for the computers.
Ex.
Players:
Player 7(or whatever the computer is)
Conditions:
Always
'Switch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat1' for 'player7'
Kill all 'men' for 'all players' at 'firebat1'
Wait 100 milleseconds
Create '1' 'Terran Firebat' at 'firebat2' for 'player7'
Kill all 'men' for 'all players' at 'firebat2'
Wait 100 milliseconds
Create '1' 'Terran Firebat' at 'firebat3' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 200 milliseconds
Preserve Trigger
Now let's say you wanted to make a building instead of a unit then you would do:
Kill all 'any unit' for 'all players' at 'firebat1' ect. Also let's say you run out of triggers and can't fit anymore space... then all you would change would be...
Players:
Player 7(or whatever the computer is)
Conditions:
Always
'Switch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat1' for 'player7'
Kill all 'men' for 'all players' at 'firebat1'
Wait 100 milleseconds
Create '1' 'Terran Firebat' at 'firebat2' for 'player7'
Kill all 'men' for 'all players' at 'firebat2'
Wait 100 milliseconds
Create '1' 'Terran Firebat' at 'firebat3' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 100 milliseconds
[glow=red]Clear 'Switch'<-----
Set 'ContinuedSwitch'<--------[/glow]
Preserve Trigger
and then...
Conditions:
Always
'ContinuedSwitch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat4' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 100 milliseconds
Clear 'ContinuedSwitch'
Set 'Switch'
Preserve Trigger
For more tutorials look in the map making faq or at www.boundheaven.tk
If anybody wishes to add anything pm me and I'll add it.
Since I've seen alot of people asking questions about bounds I decided to start this bound tutorial topic... now after I submit my help list, you can add stuff if you wish well here's my tutorial... more will be added with more posts
Starsoft's Tutorial:
Switch's:
Switch's are very important in bound making... as you see in most bounds when you enter a certain location it turns off the previous trap and sets the next here is how you use switch's.
Players:
Force 1
Conditions :
'Force 1' brings 'atleast 1'/ 'exactly 1'(exactly 1 would be used if you use lives) 'unit(the bounder guy)' to 'location(ex.setswitch1)'
Actions:
(Now if you have any other switch's before this you would put Clear 'Switch' here aswell)
Clear 'Switch'(if needed)
Set Switch 'NextSwitch'
Explosions:
Now once you've done your switch's it's time to make the explosions I will give you an example explosion. Now for the explosions you have to have the players for the computers.
Ex.
Players:
Player 7(or whatever the computer is)
Conditions:
Always
'Switch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat1' for 'player7'
Kill all 'men' for 'all players' at 'firebat1'
Wait 100 milleseconds
Create '1' 'Terran Firebat' at 'firebat2' for 'player7'
Kill all 'men' for 'all players' at 'firebat2'
Wait 100 milliseconds
Create '1' 'Terran Firebat' at 'firebat3' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 200 milliseconds
Preserve Trigger
Now let's say you wanted to make a building instead of a unit then you would do:
Kill all 'any unit' for 'all players' at 'firebat1' ect. Also let's say you run out of triggers and can't fit anymore space... then all you would change would be...
Players:
Player 7(or whatever the computer is)
Conditions:
Always
'Switch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat1' for 'player7'
Kill all 'men' for 'all players' at 'firebat1'
Wait 100 milleseconds
Create '1' 'Terran Firebat' at 'firebat2' for 'player7'
Kill all 'men' for 'all players' at 'firebat2'
Wait 100 milliseconds
Create '1' 'Terran Firebat' at 'firebat3' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 100 milliseconds
[glow=red]Clear 'Switch'<-----
Set 'ContinuedSwitch'<--------[/glow]
Preserve Trigger
and then...
Conditions:
Always
'ContinuedSwitch' is 'set'
Actions:
Create '1' 'Terran Firebat' at 'firebat4' for 'player7'
Kill all 'men' for 'all players' at 'firebat3'
Wait 100 milliseconds
Clear 'ContinuedSwitch'
Set 'Switch'
Preserve Trigger
For more tutorials look in the map making faq or at www.boundheaven.tk
If anybody wishes to add anything pm me and I'll add it.