Text Triggers

Bolt Head

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copy and paist triggers that would be slower. when scrolling though the list use your keyboard too.
For example when you want to preserve a trigger click the new trigger action button , then press R ^ Enter
 

Lwek

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Hey if you want to create massive ammounts of triggers relating to kills for money, download this program.
 

Lwek

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I like it but the only thing I hate about is that:

For example when you kill 25 units, You can only get minerals, gas, or turn on a switch. I wanted that program to: create a civilian at a certain place after you have killed 25 units.
 

Blizard_Dragon

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uh? sorry but it's a bit hard.What's in the 2nd box, the one that u write in, what do we write in it?
 

Lwek

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For SCtrigger:

first box is how far apart do you want the trigger to fire.( every "25" kills you want to have 1 mineral

Second Box is when do you want the triggers to stop. (Stop creating triggers at 5000 kills)

Thrid box refers the all the units at the right. ( "229" any units)

Bolt head - wouldn't I have to do that for each human player. Switch one would be for player 1 switch two for player 2 etc. I don't want to do that. For example in Zergling Blood - If switch one was set, it would create a civ for every human player.
 

Lwek

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Originally posted by Master Virus
For SCtrigger:

first box is how far apart do you want the trigger to fire.( every "25" kills you want to have 1 mineral

Second Box is when do you want the triggers to stop. (Stop creating triggers at 5000 kills)

Thrid box refers the all the units at the right. ( "229" any units)

Bolt head - wouldn't I have to do that for each human player. Switch one would be for player 1 switch two for player 2 etc. I don't want to do that. For example in Zergling Blood - If switch one was set, it would create a civ for every human player.
N e ways I don't want to turn this into a huge War. I don't make madness maps any ways. But this cold be useful for RPGs.
 

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