FWI
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Templar [Fist of Heavens pally] PvP guide v1.3 Pre-Final
Contents:
I. Introduction
II. Formulas and Breakpoints
III. Skill Choices
IV. Stat Choices
V. Equipment Choices
VI. Leveling
VII. Strategies
VIII. FAQ
IV. Conclusion and Closing Notes
Abbreviations Dictionary:
AR = attack Rating
Avenger = a paladin whose main attack is vengeance
bm = bad mannered
CB = crushing blow
Crusader = a paladin whose main attack is charge
def = defense
dex = dexterity
dmg = damage
dr = damage reduction
ds = deadly strike
ed = enhanced damage
ene = energy
fbr = faster block rate
fhr = faster hit recovery
fcr = faster cast rate
FOH = fists of the heavens
fps = frames per second
frw = faster run/walk
ias = increased attack speed
icb = increased chance of blocking
itd = ignores target defense
liberator = a paladin whose attacks are blessed hammers, FoH, and charge
ll = life leech
ml = mana leech
ow = open wounds
PvM = player vs. monster
PvP = player vs. player
ranger = a paladin who uses a bow
str = strength
v/t = Vindicator/Templar [smite/foh]
vita = vitality
Zealot = a paladin whose main attack is Zeal
Templar = FOH paladin
clvl = character level
ALL MUST READ THIS:::
By responding to this guide, I hereby understand that I will not flame the templar build or that it can be nullified with enough lightning resist. My post will be productive, not deductive. I understand that if a problem with the guide needs to be changed - I will address the problem without letting my ego get in the way.
I. INTRODUCION
This guide was originally finished in its first version , v1.0, on March 8, 2004. Since then I did v1.1 and v1.2. A templar was the first char I made and leveled after the release of the 1.10 d2 patch on Non Ladder. I haven’t used one in literally months but was considered one of the best at such a hated class on the west, long ago. My current character is a pvp fire druid [big change from lame to unique, I know] and I plan on writing detailed a guide on that within a month or two more of experience. This guide is written to be slightly elementary so it is user friendly, which allows newer d2 players to read with more ease. It’s been up on the dii.net forums for almost a year and hasn’t been removed yet with more than 20,000 views. This build is basically a V/T backwards, also known as the T/V. Your main skill will be fist of heavens while using a conviction aura, using smite as your backup. Make sure you read my responding disclaimer above and don’t hate. If you knew me, my templar was Primat_WvX from the USWest Nonladder realm. If you know me now, maybe you’ve dueled my fire druid on USWest NL – FWI. This is not a final version for these forums, so please post comments to help contribute to a final version.
II. FORMULAS and BREAKPOINTS
Max Block formula:
%to block=(%block on shield+bonus from skill)*(dex-15)/(clvl*2)
Fast Cast Rate formula:
0% fcr - 15 frames
9% fcr - 14 frames
18% fcr - 13 frames
30% fcr - 12 frames
48% fcr - 11 frames
75% fcr - 10 frames
125% fcr - 9 frames
(*note: This fast cast rate breakpoint table applies to those who are wondering how little frames a paladin can get teleport. This table is not the table for FOH because there is a timer on this skill)
Faster Block Rate:
Without Holy shield:
0% fbr - 5 frames
13% fbr - 4 frames
32% fbr - 3 frames
86% fbr - 2 frames
600% fbr - 1 frame
With Holy shield:
0% fbr - 2 frames
86% fbr - 1 frame
Fast Hit Recovery:
0% fhr - 9 frames
7% fhr - 8 frames
15% fhr - 7 frames
27% fhr - 6 frames
48% fhr - 5 frames
86% fhr - 4 frames
200% fhr - 3 frames
III. SKILL CHOICES
-Fist of Heavens: This will be your main attack, and maxing it is a must. 20 points go here.
-Holy Shock: The only Synergy that effects the damage of FOH - and helps the damage greatly [a synergy is passive - you do NOT need to have this aura active to receive the bonus]. 20 points go here
-Conviction: This will be your main and always active aura. At level 25, this will reduce your enemies resistances by -150%. Without this aura FOH is next to nothing. DO NOT MAX THIS SKILL. ONLY put enough to get it to 25 with your end game items - since this skill is capped at lvl 25 [the -%resist]
-Holy Shield: This will help your blocking and defense greatly. Maxing this is not a MUST but it is HIGLY recommended for all PvP builds with little exeptions, since your defense will reduce the enemies chance to hit you. I highly recommend 20 points here.
:AUSE::
At this time - with your necessities where the points need to go - you have used ABOUT 73 skill points. [It can change a bit depending on how much you need to get to 25 on conviction]. I will make this guide thinking you will get to level 80. Now at level 80 and with all your +skill quests done - you have about 91 skills to distribute - so this leaves you with about 18 left.
::continues::
Now the recommended ONE POINT wonders:
-Holy freeze [a nice tool to have when you need it]
-Vigor [a lil +frw when you need it]
-Salvation [if you have low resists - or if you need help to nullify an enemies conviction this can help]
The skills laid out in a ‘ME NO LIKE TO READ’ manner:
20 FOH
20 Holy shock
20 Holy shield
25* Conviction
1-x Smite [rest]
Now with some points to spare - what do i do?!?!?
I would highly recommend dumping the 'rest' into smite. Since in 1 vs 1 duels - a good opponent will stack their resists MAJORLY to nullify your conviction - hence making your FOH pointless. With smite, you can do some good damage to them and the shield you will want to get for FOH - deals nice smite damage as well. Try to dump your extra points here.
If you are anti-smite , you can dump them into defiance. Defiance is a synergy to holy shield and will passively give you more defense.
IV. STAT CHOICES [ATTRIBUTES]
Strength: Just enough to use the item with the most strength required. Make sure to factor all the +str you get from the items before it - so you can get maximum vitality.
Dexterity: Just enough for maximum blocking. Use the max block formula in the formula section to determine how much dex you need.
Vitality: ALL YOU CAN HERE
Energy: NONE - nothing here
Contents:
I. Introduction
II. Formulas and Breakpoints
III. Skill Choices
IV. Stat Choices
V. Equipment Choices
VI. Leveling
VII. Strategies
VIII. FAQ
IV. Conclusion and Closing Notes
Abbreviations Dictionary:
AR = attack Rating
Avenger = a paladin whose main attack is vengeance
bm = bad mannered
CB = crushing blow
Crusader = a paladin whose main attack is charge
def = defense
dex = dexterity
dmg = damage
dr = damage reduction
ds = deadly strike
ed = enhanced damage
ene = energy
fbr = faster block rate
fhr = faster hit recovery
fcr = faster cast rate
FOH = fists of the heavens
fps = frames per second
frw = faster run/walk
ias = increased attack speed
icb = increased chance of blocking
itd = ignores target defense
liberator = a paladin whose attacks are blessed hammers, FoH, and charge
ll = life leech
ml = mana leech
ow = open wounds
PvM = player vs. monster
PvP = player vs. player
ranger = a paladin who uses a bow
str = strength
v/t = Vindicator/Templar [smite/foh]
vita = vitality
Zealot = a paladin whose main attack is Zeal
Templar = FOH paladin
clvl = character level
ALL MUST READ THIS:::
By responding to this guide, I hereby understand that I will not flame the templar build or that it can be nullified with enough lightning resist. My post will be productive, not deductive. I understand that if a problem with the guide needs to be changed - I will address the problem without letting my ego get in the way.
I. INTRODUCION
This guide was originally finished in its first version , v1.0, on March 8, 2004. Since then I did v1.1 and v1.2. A templar was the first char I made and leveled after the release of the 1.10 d2 patch on Non Ladder. I haven’t used one in literally months but was considered one of the best at such a hated class on the west, long ago. My current character is a pvp fire druid [big change from lame to unique, I know] and I plan on writing detailed a guide on that within a month or two more of experience. This guide is written to be slightly elementary so it is user friendly, which allows newer d2 players to read with more ease. It’s been up on the dii.net forums for almost a year and hasn’t been removed yet with more than 20,000 views. This build is basically a V/T backwards, also known as the T/V. Your main skill will be fist of heavens while using a conviction aura, using smite as your backup. Make sure you read my responding disclaimer above and don’t hate. If you knew me, my templar was Primat_WvX from the USWest Nonladder realm. If you know me now, maybe you’ve dueled my fire druid on USWest NL – FWI. This is not a final version for these forums, so please post comments to help contribute to a final version.
II. FORMULAS and BREAKPOINTS
Max Block formula:
%to block=(%block on shield+bonus from skill)*(dex-15)/(clvl*2)
Fast Cast Rate formula:
0% fcr - 15 frames
9% fcr - 14 frames
18% fcr - 13 frames
30% fcr - 12 frames
48% fcr - 11 frames
75% fcr - 10 frames
125% fcr - 9 frames
(*note: This fast cast rate breakpoint table applies to those who are wondering how little frames a paladin can get teleport. This table is not the table for FOH because there is a timer on this skill)
Faster Block Rate:
Without Holy shield:
0% fbr - 5 frames
13% fbr - 4 frames
32% fbr - 3 frames
86% fbr - 2 frames
600% fbr - 1 frame
With Holy shield:
0% fbr - 2 frames
86% fbr - 1 frame
Fast Hit Recovery:
0% fhr - 9 frames
7% fhr - 8 frames
15% fhr - 7 frames
27% fhr - 6 frames
48% fhr - 5 frames
86% fhr - 4 frames
200% fhr - 3 frames
III. SKILL CHOICES
-Fist of Heavens: This will be your main attack, and maxing it is a must. 20 points go here.
-Holy Shock: The only Synergy that effects the damage of FOH - and helps the damage greatly [a synergy is passive - you do NOT need to have this aura active to receive the bonus]. 20 points go here
-Conviction: This will be your main and always active aura. At level 25, this will reduce your enemies resistances by -150%. Without this aura FOH is next to nothing. DO NOT MAX THIS SKILL. ONLY put enough to get it to 25 with your end game items - since this skill is capped at lvl 25 [the -%resist]
-Holy Shield: This will help your blocking and defense greatly. Maxing this is not a MUST but it is HIGLY recommended for all PvP builds with little exeptions, since your defense will reduce the enemies chance to hit you. I highly recommend 20 points here.
:AUSE::
At this time - with your necessities where the points need to go - you have used ABOUT 73 skill points. [It can change a bit depending on how much you need to get to 25 on conviction]. I will make this guide thinking you will get to level 80. Now at level 80 and with all your +skill quests done - you have about 91 skills to distribute - so this leaves you with about 18 left.
::continues::
Now the recommended ONE POINT wonders:
-Holy freeze [a nice tool to have when you need it]
-Vigor [a lil +frw when you need it]
-Salvation [if you have low resists - or if you need help to nullify an enemies conviction this can help]
The skills laid out in a ‘ME NO LIKE TO READ’ manner:
20 FOH
20 Holy shock
20 Holy shield
25* Conviction
1-x Smite [rest]
Now with some points to spare - what do i do?!?!?
I would highly recommend dumping the 'rest' into smite. Since in 1 vs 1 duels - a good opponent will stack their resists MAJORLY to nullify your conviction - hence making your FOH pointless. With smite, you can do some good damage to them and the shield you will want to get for FOH - deals nice smite damage as well. Try to dump your extra points here.
If you are anti-smite , you can dump them into defiance. Defiance is a synergy to holy shield and will passively give you more defense.
IV. STAT CHOICES [ATTRIBUTES]
Strength: Just enough to use the item with the most strength required. Make sure to factor all the +str you get from the items before it - so you can get maximum vitality.
Dexterity: Just enough for maximum blocking. Use the max block formula in the formula section to determine how much dex you need.
Vitality: ALL YOU CAN HERE
Energy: NONE - nothing here