Suggested orc changes

Nub

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I was going to post these in the balance suggestion thread at battle.net but I wanted a sort of peer review before doing so.

Shaman
Purge is auto-cast
Purge mana cost reduced to 50

Headhunter
Attack cooldown reduced to 2
Health increased to 410
Beserker upgrade health bonus reduced to 75

Peon
Able to carry 15 wood

Wind Rider
Attack reduced to 28-36
Health increased to 640

Kodo
War drum auras damage bonus increased to 15%

Tauren Totem
Build time reduced to 60

Reinforced Defence
Avaliable at teir 2
Cost increased to 150 gold 200 wood
Only affects burrows

Watch Tower
Health increased to 600
Armor increased to 5
Build time increased to 65

Spirit Walker
Disenchant mana cost reduced to 85
 

MGCImtR

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Chris, you have one ability that I don't - how to keep up the manners after such thing? You must teach me one day. I went to see what it is in the official Blizzard forums - a mass of unmannered NOOBS, hell not just noobs, they can't even think, retards like this one, is this an ordinary person with a brain? Tell me Chris. If this is a joke I will say 'ok' but I think he isn't joking, he BELIEVES himself!! In one thread I was wrong to complain about nerfing 'ud possess' but do you know what one idiot said? 'they must make possess instant and with reduced mana cost'. ROFL they are soo pathetic, those in Blizzard forum @ Azeroths&lordaerons well it's a fact I have't seen so stupid comments among northrendians.

If I were still a staff - thread closed, member warned (and maybe even ip banned) this post up is equal to spamming.

Oh here is my suggestion, since this is a crap thread:

Storm bolt: +100 damage and +3 second stun to orcs
Holy light now takes dmg on orcs, because they are evil
Sorcererss now has AOE autocast slow
Human scout tower- now shoots orc heads with +600 dmg
peasant: Marine upgrade (the peasant equips with space equipment and becomes a marine)
Steam tank: transform into an airplane ability that bombards buildings

Archmage: Mass teleport replaced by an ability 'Human Imba'


Human Imba
Description: The Archmage pronounces magical words 'Human Imba' that destroy all enemy units and buildings at the same time. If the opponent is orc an ingame message 'You are too noob to ask for buffs and too big idiot to post such ridiculous shit, GG noob' appears. Then the player's CD/DVD Rom breaks the CD into pieces so that the nooob never plays this game again.
 

Emperor Pan I

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mr. Impact02, you make ridiculous suggesions for WCIII. please refrain from including impossibilities into you game changes.

:p
 

ChrisH36

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Seeing as I am the only one who plays orc these days, time to break down your posts.

Shaman
Purge is auto-cast
Purge mana cost reduced to 50
Purge is a real man's spell. Autocasting it would reduce its effectiveness and fry your mana in seconds.

Headhunter
Attack cooldown reduced to 2
Health increased to 410
Beserker upgrade health bonus reduced to 75
Zerkers shouldn't be massed without meat shields or insane micro. Thats why thier HP is "low"

Peon
Able to carry 15 wood
Make 7-8 on 10 wood, problem solved

Wind Rider
Attack reduced to 28-36
Health increased to 640
28-36 ON A SLOW ATTACK WITH NO SLOW POISON!? What's wrong with you (no offense).

Kodo
War drum auras damage bonus increased to 15%
Something useful I agree with.

Tauren Totem
Build time reduced to 60
Not a problem for me. I can get Tauren pretty fast with default time.

Reinforced Defence
Avaliable at teir 2
Cost increased to 150 gold 200 wood
Only affects burrows
That would make it useless. Its intent is to protect your buildings by making melee units weaker.

Watch Tower
Health increased to 600
Armor increased to 5
Build time increased to 65
Imba.

Spirit Walker
Disenchant mana cost reduced to 85
Probably helpful, but he does have 600 mana for a reason.

Impact02 said:
Storm bolt: +100 damage and +3 second stun to orcs
Holy light now takes dmg on orcs, because they are evil
Sorcererss now has AOE autocast slow
Human scout tower- now shoots orc heads with +600 dmg
peasant: Marine upgrade (the peasant equips with space equipment and becomes a marine)
Steam tank: transform into an airplane ability that bombards buildings
You must be hanged for your crimes against my people!
 

MGCImtR

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mr. Impact02, you make ridiculous suggesions for WCIII. please refrain from including impossibilities into you game changes.

:p
I know but that's where the guy was going :D

Ok the aoe slow is possible, a sorceress just autocasts on one unit but it also slowers all other around it cuz of the aoe.
Or holy light on orcs, I mean orcs belong to the evil creatures. Maybe war3 will become 'very interesting' with such changes, just like playing Dota -WTF no rules.

Good for explaining things Chris, the easiest thing a person can do is dl some top replays, hell I have been a newb and still had the brain to do it even with my 1st solo game. Imo strategy guides are useless, strats kinda have a fashion, some strats like rifles vs ud and vs orc are soo yesterday, but maybe the changes were because even tops didn't use the best strats, now I don't see a change in the hu strats for around 2 years.

Do you know what a new guide must include? 'Check top replays frequently' to sum up all the useless theory, since a replay gives you 'what to do vs...' and like audio replays, the reasons why a player does this move and that move, explaining the moves of players, showing what they don't see in replays. That's right. This is the idea of audio comments, they pay attention to these things, hey I've watched like more than 1500 replays, maybe I should make an audio replay one day.
 

Ntrik_

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zOMg darkmage hay guyz I have a suggestion to make too!!

Balance Changes - Night Elf

Demon Hunter
Immolation - Now affects all the units and buildings in the screen
Manaburn - Now burns and deals 100/200/300 mana and damage. Costs 50 mana.
Metamorphosis - Also allows spell immunity (can receive positive buffs), and absorbs magic attacks.

Huntress
- Now has heavy armor instead being un armored.
- Damage increased by 10.
- Can attack air

Dryad
- Can upgrade the range from Ancient of Lore (range becomes 800 after the upgrade)

Mountain Giant
- Has Hero type armor, starts with 5 armor value
- Now has a skill called "hurl boulder", same thing as the rock golem's spell



Thats all I can think of

However, I think berserkers do need some changes, when they go into berzerker mode. Like I mean cmon.. they become berzerk or w/e, have their dmg increased along with the speed.
 

Nub

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Purge is a real man's spell. Autocasting it would reduce its effectiveness and fry your mana in seconds.
auto-cast can be turned off if you don't want it.

Zerkers shouldn't be massed without meat shields or insane micro. Thats why thier HP is "low"
aoe=lawls i just pwned you

Make 7-8 on 10 wood, problem solved
peon harass at early t2=**** **** ****! Basically it will cripple orc because they need a lot of wood as soon they hit t2.

28-36 ON A SLOW ATTACK WITH NO SLOW POISON!? What's wrong with you (no offense).
Get a kodo? With war drums upgarde dps is back at 20.

Not a problem for me. I can get Tauren pretty fast with default time.
I just threw that in for shit and giggles. It would really make no difference.

That would make it useless. Its intent is to protect your buildings by making melee units weaker.
How so? It will prevent burrow rapage.

How? It would no longer be able to get the fortified upgrade.

Not that it matters because I tried to post this in the thread and it was deleted or just wont show up. I guess all my post will get deleted after I called eveyone in that forum ****ing idiots.
 

Emperor Pan I

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Undead changes:

death coil now only deals death to enemies and fully heals undead at all levels.

Win
 

ChrisH36

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Nub said:
How so? It will prevent burrow rapage.
Then what are you to do if you lose all your burrows?

Get a kodo? With war drums upgarde dps is back at 20.
(32 or 41.4) / 2 = 16 - 20.7
Yeah, by a slim chance.

auto-cast can be turned off if you don't want it.
You don't get it. It would only be then casted on units with a buff. In 4-8 casts, your mana is fried. It is ment not only for dispel of larger summons and single buffs, but also as teh slow effect.

peon harass at early t2=**** **** ****! Basically it will cripple orc because they need a lot of wood as soon they hit t2.
aoe=lawls i just pwned you
You sound like a person who wouldnt move thier units out of AoE. Which you are supposed to do when that happens. I have had 0 problems with AOE when I had the weaker units. Play it right and you should recieve miniscule damage.

Not that it matters because I tried to post this in the thread and it was deleted or just wont show up. I guess all my post will get deleted after I called eveyone in that forum ****ing idiots.
It's posted. Whats with you?

Oh here is a fun balance: Raider - Ensare lasts 40 seconds on units and 40 seconds on Heroes.

Oh and here is another fun one: I warn you for flaming.
 

Nub

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Then what are you to do if you lose all your burrows?
What the **** are you talking about?

(32 or 41.4) / 2 = 16 - 20.7
Yeah, by a slim chance.
...

40/2=20

32/2=16
16+25%=20

You don't get it. It would only be then casted on units with a buff. In 4-8 casts, your mana is fried. It is ment not only for dispel of larger summons and single buffs, but also as teh slow effect.
If you don't want it turn it off. Why is this such a hard concept for you to understand?

You sound like a person who wouldnt move thier units out of AoE. Which you are supposed to do when that happens. I have had 0 problems with AOE when I had the weaker units. Play it right and you should recieve miniscule damage.
If you know some secret that lets you micro units out of spells like breath of fire, shockwave, carrion swarm, and frost nova I would certainly like to see it.

It's posted. Whats with you?
Where?
 

ChrisH36

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Nub said:
If you don't want it turn it off. Why is this such a hard concept for you to understand?
I know that, I was saying it is a pointless spell to have the option for autocast for. And I have played the game for 3 years, don't think I am not that stupid.

What the **** are you talking about?
You would have no buildings with spikes and no help in damaging other melee should your burrows get destroyed. Just because they are the first target players go for, doesn't mean you can alienate the rest.

If you know some secret that lets you micro units out of spells like breath of fire, shockwave, carrion swarm, and frost nova I would certainly like to see it.
Ok, 65-75 damage at level 1, which has a cap of 6 units, or 12 for Shockwave. Which isn't a threat until the hero is level 5 when its 200. By then, you would have Zerkers with 450 HP and probably healing wards if you are facing certian battles.

40/2=20

32/2=16
16+25%=20
The 15% damage bonus was added to the base beforehand. Notice why I didn't use your base damage you suggested?
 

Nub

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I know that, I was saying it is a pointless spell to have the option for autocast for. And I have played the game for 3 years, don't think I am not that stupid.
lol. I've been playing wc3 since a few months after roc came out. I think I've had some experience playing.

You would have no buildings with spikes and no help in damaging other melee should your burrows get destroyed. Just because they are the first target players go for, doesn't mean you can alienate the rest.
And how does reinforced defence have any effect on spiked barricades?

The 15% damage bonus was added to the base beforehand. Notice why I didn't use your base damage you suggested?
I have no idea what you are trying to say here.
 

ChrisH36

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And how does reinforced defence have any effect on spiked barricades?
Thought you were talking about SB on other buildings. By the time you got reinforced, you have Fotress and so should your enemy. A tower's vf speed can still have some effectiveness, and it wont take as much damage from T3 melees or other harmful things. The only con is that its weaker vs siege now.

I have no idea what you are trying to say here.
I added the 15% damage bonus to the equation before I did any real math. You just applied another 25% to the final answer.
 

Nub

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Thought you were talking about SB on other buildings. By the time you got reinforced, you have Fotress and so should your enemy. A tower's vf speed can still have some effectiveness, and it wont take as much damage from T3 melees or other harmful things. The only con is that its weaker vs siege now.
Are you drunk?


I added the 15% damage bonus to the equation before I did any real math. You just applied another 25% to the final answer.
25% would be added to the damage with the kodo...
 

Ntrik_

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wth why arey ou guys so caring about this
 

ChrisH36

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Are you drunk?
I am sober. Towers can still serve SOME purpose, but against most T3 units, they are just there to either cause minor damage or pick off casters sometimes.

25% would be added to the damage with the kodo...
Then you would do (min + max) / 2 x 1.25. Then divide that by the attack cooldown for DPS.

Ntrik_ said:
wth why arey ou guys so caring about this
You were staff member before me. You should know why lol.
 

Ntrik_

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You were staff member before me. You should know why lol.
I know.. but still this is... TOO MUCH!

anyways, continue your mathematical gaming fights.
 

ChrisH36

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Then just post for the +1 without reading anything. Works everytime :).
 

Nub

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Then you would do (min + max) / 2 x 1.25. Then divide that by the attack cooldown for DPS.
(28+36)/2= 32
32x1.25= 40
40/2= 20

Now is this not what I just ****ing said?
 

ChrisH36

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Ok so you were. And I was able to get the point without your pointless swearing.

20 is the average damage in your case. But online, its 40 at 0/0 and 49 and 3/3, and that is without the Kodo's aura.
 

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