Stopping a location from spawning

OhManTfe

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Ok well I want to make a trigger that if the xel naga building is destroyed my three triggers (red spawn, blue spawn, and teal spawn) stop spawning units. So far I can only get this far:
Players:
blah blah
Conditions:
Player 1 suffers at least 1 death of Xel Naga temple.

And then I dont know what to do from there on. Any help on this would be greatly appreciated.
 

Octopor

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For each of the spawns in the triggers you'd have to make a switch then to stop then from spawning your action would be.
Action:
Clear <switch>
 
L

Laharl

Condition:
Player commands at least 1 Xel Naga Temple
Action:
<Insert spawn actions here>
Preserve trigger

That works if said player only has one, and if they lose it? Boom. No more spawns.
 

OhManTfe

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ah good idea homo i just used always for the condition. As for that switch thing I have never used the switch triggers before I dont understand them lol. Well anyway thanks for the help!
 

Crookedfoot

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If you have more then one area that contains temples, and only one apecific temple is intended for the trigger in question, stick a location on the temple and make the variable that Homo suggested

Player commands at least 1 Xel Naga Temple at location (??)

Then you can decorate the map with whatever you want, or make multiple temples work with multiple triggers
 

OhManTfe

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Yeh thanks but it is only one temple.
 

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