Stop Units from Attacking

Middy

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I have a trigger, once i get 50 kills it makes a Fenix Dragoon on a little island.

Condition

Kills(P1, Exactly, 50, AnyUnit);

Action

CreateUnit(1, Fenix Dragoon, 50 Hero, P10);

But when the dragoon is made it attacks and kills my civilian on the island with it. my question is, how do i make sure the dragoon doesnt attack the civilian.
:confused:

p.s-sorry if you dont like triggers written like that^)

thanks in advance
 

raylu

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1. Make the civilian invincible.
2. Use the AI Script "Set players to ally here". <--best way
3. Ally them.
4. Put a dark swarm around the civ.
 

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