What works with Smite? version 1.10
By Oramin and Bloodshrike, et al
Based on Oldman’s Throwsmiter guide
The following things work with Smite:
Bonus damage from STR (new for 1.10)
+Skills (increase damage a LOT)
Crushing Blow (including CB on the weapon; e.g. “Black†runeword)
Weapon range (see below)
Weapon speed (see below)
Life Tap (charges can be found on wands and daggers, save this for tough spots)
Freezes Target (including from the weapon; e.g. Sureshrill Frost)
Hit Blinds Target (From all gear, including the weapon and the shield)
Slow (including from the weapon; e.g. Pompeii’s Wrath)
% Chance to cast (including from the weapon)
Prevent Monster Heal
Open Wounds (new for 1.10)
The following things work with Smite but do *not* display on the Character screen:
Enhanced Damage from which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)
Enhanced Damage to Demons/Undead (e.g. Laying of Hands) *should* work, but has *not* been tested
The following items increase the shield damage: Redeemer, Astreon’s Iron Ward, Stone Crusher, “Grief†runeword (Redeemer confirmed by Stopherson) (new for 1.10)
Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). Thanks to Mikeandroe for helping test.
The following things do not work with Smite:
Leech (life/mana)
Deadly Strike
Knockback (apart from the standard Knockback on the skill)
Elemental damage from equipment or charms
Elemental damage from auras (e.g. Holy Shock)
Gear and charms that add a set amount of damage (verified by SSJPunk) *except* for the items noted above that have the Damage +X attribute
Enhanced Damage on the weapon