StarForge X

Future of StarForge?

  • Keep working on the old one

    Votes: 0 0.0%
  • Keep working on the old one and make it open source

    Votes: 0 0.0%
  • Don't bother

    Votes: 0 0.0%

  • Total voters
    5

Heimdal

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Recently I have been toying with the idea of re-coding StarForge in C#. Why, you ask? Because the current version is riddled with bugs that I don't really feel like tracking down. It also was designed very poorly, since it was the first program I had ever written on this scale. I'm also thinking about making it open-source.
 

simpleforce

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well, when i played this game and made maps on i didn't have any problems, but then again its the programmers decision to remake/alter the program. i say go with what the public says.
 

Zeroth

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make new version, and open-source does sound nice, I was wanting to see the accual coding of a map editor sometime...
 

Kao

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Well, if you make the current version open source, or write a new version in open source and submit it to a C++ Forum telling them (those that play SC) what to look for in errors and such, I think that would be a better idea.
 

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