StarForge v2.0

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0
I just thought I'd make everyone's mouths water a little...

StarForge v2.0 will be released tonight! Probably around midnight since I still have to move back into my dorm and finish up a few more things. Here's a list of new features and bugs fixed (with a few more to come...)


Features
  • Auto-complete parameters for trigger editor
  • Unit and sprite selection from any direction
  • Re-worked player, unit, tech, and upgrade settings
  • Resizable sidebar and minimap
  • Allows user to search for missing data files
  • Copy/Paste Unit/Tech/Upgrade/Player settings and Unit/Tech/Upgrade Restrictions
  • Save/Load Unit/Tech/Upgrade/Player/Restriction settings
  • Jump to settings windows from restriction window
  • File importer lists wav names in string table
  • File importer displays and previews MPQ sounds
  • Map revealer placement for whole map
  • Unit and sprite selection now uses ellipses
  • Allows more than one map to be open simultaneously
  • Lists locations in sidebar in location layer
  • Draws custom brush under cursor in terrain layer
  • Better and faster minimap
  • Select All works in sprite and unit layers
  • Units drawn on minimap
  • Clicking on color character control now inserts into textbox
  • Added Layer menu in right-click menu
  • Added shortcut keys to layer menu and a few other menu items
  • Terrain type name appears in tooltip on mouseover
  • "Show Locations" view option now functional
  • All options in options window preserve and function
  • Clicking "Save" saves the map without dialog box
  • Now prompts to save changes when closing a changed map
  • Recently used tiles selection box
  • AI Script names in trigger editor
  • Improved auto-complete and parameter list selection
  • Authenticated and Final protection modes now functional
Bugs at Time of Release
  • Doors do not differentiate between directions

Bugs Fixed
  • Fixes inverted locations
  • Newly created locations are initialized with "No Name."
  • No-name locations no longer allowed
  • Newly created locations are added to the location list in trigger editor
  • Parameters that were substrings of other parameters being confused
  • Fixed scrolling bug when opening very small maps
  • Unit HP not initializing correctly in new maps
  • Fixed bug with setting unit HP to negative values
  • Properly saves old WAV section
  • Saves ISOM section from SE maps
  • Adding files to unsaved map no longer crashes
  • Fixed bug when saving after cancelling opening another map
  • Corrected minimap proportions
  • Transfers all files when using 'save as'
  • Fixed bug when saving hybrid maps with >64 locations
  • Now compatible with computers using "large fonts"
  • Crash when dragging cursor off custom brush window
  • Unit/Sprite/Location properties no longer show up with nothing selected
  • Alert boxes instead of crash when opening maps with sections longer than MAX setting
  • Fixed bug causing crash when closing the program with brush window open
  • Fixed bug when saving triggers with too many actions or conditions
  • Units stacking when mouse dragged with grid snap on
  • Different flag settings from two or more sprites not displaying properly
  • Division by 0 error on some terrain types
 

-MatriX-

R{S}T
Joined
May 20, 2003
Messages
3,099
Reaction score
0
Location
O <-- LOOK A CIRCLE =O
Website
www.battleforums.com
[COLOR=2299FF]It should be released soon. I'll update the sticky as soon as I can. Can't wait![/COLOR]

[COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
 

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0
It's out.
 

-MatriX-

R{S}T
Joined
May 20, 2003
Messages
3,099
Reaction score
0
Location
O <-- LOOK A CIRCLE =O
Website
www.battleforums.com
[COLOR=2299FF]Good!!! Updating now, and reporting it to GenX!(Downloading too!!!!):)[/COLOR]

~ E D I T ~
Nvm... It appears as though 1.2b is still the latest release, and there are no new announcements in the homepage. Maybe it waits 3 hours since you are on the East Coast and I am on the West Coast?


[COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
 

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0
I've fixed three bugs since last night and uploaded the fixed version. Please re-download if you got it last night...sorry about that:
1. Claiming all maps are protected
2. Sound importer crashing (misplaced sounds.lst file)
3. Randomized tiles sometimes resulting in null

If you don't see the new version, try clicking the Refresh button.
 

Tuxedo Templar

Member!
Joined
Aug 15, 2003
Messages
237
Reaction score
0
Location
Here!
Website
Visit site
Next version you release you should have a release party on bnet :D. If I were 21 I'd provide the booze... well hell I'll still provide the booze since I have friends that are! :D

No seriously. Get a bnet channel, get together a few crazy SF maps like Drunken's whacko rave thingie and that one demo level with all the funky frankensteined doodads and terrain, and we'll have a blast! Or something.
 

panthr_dude

Member!
Joined
Aug 23, 2003
Messages
73
Reaction score
0
Website
Visit site
Awesome dude GJ and keep up the GOOD WORK Heimdal
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
Wing still cany get it Curse his crappy Window's ME t_t
 

New threads

Top