I just thought I'd make everyone's mouths water a little...
StarForge v2.0 will be released tonight! Probably around midnight since I still have to move back into my dorm and finish up a few more things. Here's a list of new features and bugs fixed (with a few more to come...)
Features
Bugs Fixed
StarForge v2.0 will be released tonight! Probably around midnight since I still have to move back into my dorm and finish up a few more things. Here's a list of new features and bugs fixed (with a few more to come...)
Features
- Auto-complete parameters for trigger editor
- Unit and sprite selection from any direction
- Re-worked player, unit, tech, and upgrade settings
- Resizable sidebar and minimap
- Allows user to search for missing data files
- Copy/Paste Unit/Tech/Upgrade/Player settings and Unit/Tech/Upgrade Restrictions
- Save/Load Unit/Tech/Upgrade/Player/Restriction settings
- Jump to settings windows from restriction window
- File importer lists wav names in string table
- File importer displays and previews MPQ sounds
- Map revealer placement for whole map
- Unit and sprite selection now uses ellipses
- Allows more than one map to be open simultaneously
- Lists locations in sidebar in location layer
- Draws custom brush under cursor in terrain layer
- Better and faster minimap
- Select All works in sprite and unit layers
- Units drawn on minimap
- Clicking on color character control now inserts into textbox
- Added Layer menu in right-click menu
- Added shortcut keys to layer menu and a few other menu items
- Terrain type name appears in tooltip on mouseover
- "Show Locations" view option now functional
- All options in options window preserve and function
- Clicking "Save" saves the map without dialog box
- Now prompts to save changes when closing a changed map
- Recently used tiles selection box
- AI Script names in trigger editor
- Improved auto-complete and parameter list selection
- Authenticated and Final protection modes now functional
- Doors do not differentiate between directions
Bugs Fixed
- Fixes inverted locations
- Newly created locations are initialized with "No Name."
- No-name locations no longer allowed
- Newly created locations are added to the location list in trigger editor
- Parameters that were substrings of other parameters being confused
- Fixed scrolling bug when opening very small maps
- Unit HP not initializing correctly in new maps
- Fixed bug with setting unit HP to negative values
- Properly saves old WAV section
- Saves ISOM section from SE maps
- Adding files to unsaved map no longer crashes
- Fixed bug when saving after cancelling opening another map
- Corrected minimap proportions
- Transfers all files when using 'save as'
- Fixed bug when saving hybrid maps with >64 locations
- Now compatible with computers using "large fonts"
- Crash when dragging cursor off custom brush window
- Unit/Sprite/Location properties no longer show up with nothing selected
- Alert boxes instead of crash when opening maps with sections longer than MAX setting
- Fixed bug causing crash when closing the program with brush window open
- Fixed bug when saving triggers with too many actions or conditions
- Units stacking when mouse dragged with grid snap on
- Different flag settings from two or more sprites not displaying properly
- Division by 0 error on some terrain types