Starforge tigger question

Gimmi

Eric
Joined
Jan 17, 2003
Messages
6,211
Reaction score
0
Is there a way I make triggers in Xtra editor and load them into starforge through save tirggers/load triggers?

TIA
 

KillerMe

BattleForums Senior Member
Joined
Jul 29, 2003
Messages
1,200
Reaction score
0
Location
Phoenix, AZ
Website
www.alm.web1000.com
You could just save them with the map. I assume you mean to save them as a trigger file, then open then with SF. I'm not quite sure if there is, but you could always just make the triggers attached to a map.
 

Gimmi

Eric
Joined
Jan 17, 2003
Messages
6,211
Reaction score
0
Originally posted by Marador
why dont you just open ur map in starforge it messing up on u?
yes, Xtra doesn't work with the square terrain or soemthing, and when you look at someting then scroll down the map it drags the thing you look at so it shows like 50 pylons if you look at one, and there are xtra has other problems on SF maps.

If someone could teach me how to create units at location wait 10 seconds then teleport to a new location I would appreciate it
 

Bolt Head

Member!
Joined
May 20, 2003
Messages
1,194
Reaction score
0
Website
www.shadowfortress.net
Don't use the black tile from the main pallet. That is what we call the "Null Tile" witch is moreso the absence of a tile. If you open the Master pallet and pick any black tile that is not on the first row then it won't make that nasty draggeing effect in Star Edit.
 

Gimmi

Eric
Joined
Jan 17, 2003
Messages
6,211
Reaction score
0
Thanks Bolt, sofar its goin good, no more smearing objects :)



-edit
what trigger will make the enemy units that spawn not attack,hold position?
-edit #2 trigger for xtra editor not SF

thanks
 

panthr_dude

Member!
Joined
Aug 23, 2003
Messages
73
Reaction score
0
Website
Visit site
put this trigger

[player] the player you dont want attacking

[condition] always

[action]
Set player (player you dont want the computer to attack) to ally
preserve trigger

...that should stop the computer from attacking you when you come out...make sure you preserve trigger cause if you dont when ur guys attack the computer ...they will unally you
 

Gimmi

Eric
Joined
Jan 17, 2003
Messages
6,211
Reaction score
0
Oh, thanks
if I set invincibilty for all players I dont want attacked would this have the same effect?
 
S

Shapeshifter

Hm, I'm not sure what you have set up so far, but typically if a unit is set to invincible and attacks a unit controlled by another player, the attacked unit will scamper away in the same fashion a worker unit runs from a ranged attacker. It's really not difficult to set alliance and preserve.
 

Bolt Head

Member!
Joined
May 20, 2003
Messages
1,194
Reaction score
0
Website
www.shadowfortress.net
Originally posted by qazean
Thanks Bolt, sofar its goin good, no more smearing objects :)



-edit
what trigger will make the enemy units that spawn not attack,hold position?
-edit #2 trigger for xtra editor not SF

thanks
Triggers in Starforge are not any differant than they are in Staredit. The only differance is the way there worded, Star Forges wording is more simplistic in the aspect that there are no verbs and all that crap. A newb or less advanced mapmaker should use Staredit for triggering because it is simpler to read and that person can loggicly deturman what a trigger will do by the way it reads alone.

For example.
StarEdit - The dog ran into the woods
StarForge- Ran:Dog,into,Woods
 

New threads

Top