Stack bunkers by trigger?

Lwek

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I was playing Path Defense yesterday and I noticed that everytime I made a supply depot/bunker it would be moved to the Crashed Battlecruiser. How do you do that?
(I have no idea what version I uploaded. I apparently have 4 differen't versions of Path D.)
 

Johnny

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I am assuming he is using ALOT of different triggers to get that effect. I noticed it, and I thought it was pretty bitchin.

He must have done something like make supply depot, remove at that location and replace by bunker. Disable bunker and move it.

I have no idea how it works.
 

AP

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build supply depot, it gets loaded, then it gets moved but the units stay where they are, inside the bunker.. but the bunker is gone
 

Johnny

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then bunker isn't gone, just not visable. They move it to outside the area, where there is fog of war or something.

What lwek is asking is how to stack units using triggers. Such as in that map.
 

Lwek

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Asylum Patient said:
build supply depot, it gets loaded, then it gets moved but the units stay where they are, inside the bunker.. but the bunker is gone
But all the bunkers are being moved to one place. How does that work?

_Johnny said:
then bunker isn't gone, just not visable. They move it to outside the area, where there is fog of war or something.

What lwek is asking is how to stack units using triggers. Such as in that map.
If they move it outside to a place I can't see it like fog of war, I should still be able to see it on the minimap, I think, and I don't see it on the minimap.
 

Lord of Nukes

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But all the bunkers are being moved to one place. How does that work?
I didn't look at it, but I'm assuming it's the removal glitch. He probably had 50 stacked Crashed Norad II where he moves the Bunkers. What happens is he would use a trigger to remove one of the Crashed Norad II, and there is a glitch with that that allows you to mvoe something there or build something there. It's how stacked Sunken Defense games used to work. A building would be removed, and the spot where it was would be buildable until another thing gets built on it, no matter if there are more buildings there.
 

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