Spell helpp.. how can i use either slow or cripple on an area instead of a unit?!

the_playa6916

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[FONT="ahh i've been trying for a while and i simply cant get it 2 work.."][/FONT] anyone know how?!:confused: actually something that emenates from the hero outwards would be best, but if anyone knows any way at all 2 make it have an area of effect PLLLLZ tell me! thxx,,
 

Father_Chaos

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Create an aura based off any existing aura that makes units go faster (like unholy aura) and put negative values and enemies only... It should work.
 

tassadar920

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Other than that you'll need to cast the spell onto "entering" units entering the region around the unit owning the ability (that has to be set ahead of time when he gest the ability)...

That's a little complicated though, shoot for a reversed unholy aura.

NOTE: To put negatives press SHIFT when you click the value.
 

Octopor

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Trigger #1

Events:
Unit learns an ability
Conditons:
Ability equal to <aura>
Actions:
Move location (make a location equal to the aoe that you want) onto learning unit.

Trigger #2

Events:
Units enters <region>
Actions:
Create 1 <dummy unit with slow/banish> at <region before>
Order last created unit to Human Sorceress - Slow/Blood Mage - Banish entering unit.
Add a 1 second expiration timer to last created unit.
 

Father_Chaos

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§tar§oft said:
Trigger #1

Events:
Unit learns an ability
Conditons:
Ability equal to <aura>
Actions:
Move location (make a location equal to the aoe that you want) onto learning unit.

Trigger #2

Events:
Units enters <region>
Actions:
Create 1 <dummy unit with slow/banish> at <region before>
Order last created unit to Human Sorceress - Slow/Blood Mage - Banish entering unit.
Add a 1 second expiration timer to last created unit.
For this one to work, you would need to put the hero that learned the skill into a unit variable and add a trigger like:
Code:
Events
Every 0.5 seconds of game time

Actions
Center <region> on <hero variable>
Anyway it would be ugly, because regions are square. You'd be way better with an aura.
 

x42bn6

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Father_Chaos said:
For this one to work, you would need to put the hero that learned the skill into a unit variable and add a trigger like:
Code:
Events
Every 0.5 seconds of game time

Actions
Center <region> on <hero variable>
Anyway it would be ugly, because regions are square. You'd be way better with an aura.
You can always use an If [Distance between [your hero] and [Picked Unit]] is greater than [whatever you require] then [Do nothing] Else [whatever].*
 

Father_Chaos

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x42bn6 said:
You can always use an If [Distance between [your hero] and [Picked Unit]] is greater than [whatever you require] then [Do nothing] Else [whatever].*
Do we agree putting an aura to the hero is way simpler and less laggier :D?
 

x42bn6

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Father_Chaos said:
Do we agree putting an aura to the hero is way simpler and less laggier :D?
Triggered auras, unfortunately, don't have that ability. I believe that Blizzard should seriously consider adding circular regions. I mean, he wants to cripple a unit that enters within range. THAT is a triggered aura.*
 

Father_Chaos

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I agree they should make circular regions, but we do not have to care about triggered auras because when an unit comes close enough to the aura it triggers itself... There is no triggering involved in this case.
 

x42bn6

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Father_Chaos said:
I agree they should make circular regions, but we do not have to care about triggered auras because when an unit comes close enough to the aura it triggers itself... There is no triggering involved in this case.
You mistake what I am saying - it is a trigger that controls the spell itself. The spell is a dud ability whose only purpose is to activate the trigger. There is no 'auto-Cripple' ability.*
 

ChrisH36

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Negative Unholy Aura or Endurance
Drunken Haze <----- BEST OPTION!
Tornado's aura - the throwup.
 

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