Oops. Guess I left that out.
Okay, character sheet:
Name
Rank
Age
Speciality
Starting Loadout
Name- well, its a no brainer
appearance-no duh
Rank- captain, sargeant, lieutenant, commander, etc.
Age-no duh
Speciality- Sniper, commando, medic, heavy weapons, demo-man, scout, grenadier
Starting Loadout- Think of Socom here. But basically, list your initial weapons and equipment ie primary weapon, secondary weapon, sidearm, grenades, and gear
Primary weapons- This is the big stuff, like AK-47's or Sniper rifles
Secondary-submachine guns, shotguns that stuff
Sidearm- a pistol or other compact weapon
grenades- a standard frag, or a flashbang or a smoke, or even a Molotov (for flushing those sneaky drug smugglers out of jungle underbrush)
gear-night vision goggles, gas masks, body armor, first aid kits, grenade bandoleers, dog tags
note- Commandos can use all types of weapons proficiently, though their forte is assault weapons.
Medics carry first aid kits, and can improvise with whatever comes to hand-they can hold thier own in a firefight.
Snipers obviously specialize with sniper weapons. But they are also not too shabby with submachine guns.
Scouts carry GPS systems with them, and can only relly sue light-to medium weapons.
Heavy Weapons- Machine guns for them. Miniguns can be found lying around the drug lord's mansion (off the black market, no doubt) shotguns are secondary
Demolitions experts-one word: bomb a bomb defusing kit is standard issue to all demomen. Shotguns are standard longarm.
important-hand to hand combat can save your person's life. if you have to, sock a cartel mercenary in the jaw for good old Uncle Sam