So Is Mousepads Undetectable?

TraNce

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I know it has alot of problems, but is it safe? Or does anyone know at this point?
 

Storm#2

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No, a few people have been banned.
 

wasup999999

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A few people who configed it wrong, they used their old config file instead of the new one that came with the mh. It is 99.9999999999999999999999999999999999999999999999999999999999% undetectable if you config it right.
 

TraNce

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So, is there instructions on how to config it right? And is it simple?
 

Frodo1

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There is no need to configure it. Just unzip it, pay, and go. You can change the configuration if you want, but it's not at all necessary. We will see though, if it is truly undetectable. Really, only time will tell. The new version is supposed to detect changes in Warden that could detect MH itself. If it does, it will shut down automatically. If it doesn't, then people are gonna be screwed. Most people who have used Mousepad's stuff seem to trust him though.

For my part, I'm comfortable using it, but I am careful not to have it installed when I am using my mule accts.
 

eLeVeN

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how many times does it crash tho ???...i dont wanna use it if its gonna be crashing all the time.
 

Frodo1

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eLeVeN said:
how many times does it crash tho ???...i dont wanna use it if its gonna be crashing all the time.
I have Xp and have had no crashes or any problems in the 300 or so runs I've made since getting the program. That is just my experience though. It's been problem free for me, except that i have to exit DII to turn off MH and use my untainted accts.
 

Forged

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It should probablly be noted that warden has not been run in the last 10 days. That could explain why no one has been banned.

#Note
I am not claiming the maphack is detectable because I really don't know, I am just pointing out the semi-obvious.
 

Dragnskull

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i tested the maphack for about an hour, and quickly grew tired of it because it crashed every 10-15 minutes.
 

dNiym

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Just out of curiosity Forged how does one know when warden is running and when it isnt? Surely they don't announce it somewhere if it is detectable when warden is running wouldn't it be feasable to write an app that detects warden so you DON'T run any hacks? I mean if it is a special set of packets or something one could just intercept the packets when connecting to bnet before any hacks are run, check to see if warden is in fact active then you could activate your 3rd party software at will. The warden detector could in theory remain running while you are connected and if warden suddenly activates it could kill d2 processes for safety... Granted since I don't know how you know when warden was last run this is all pure speculation however I will go ahead and dub this warden detector project "pardon" :p

After doing some more research I stumbled accross this, (note its all over the place nothing new im sure). However; here it is.
someotherwebsite said:
Some info:

I think the server sends 0xAE with a list of DLLs to look for in memory and then the client returns 0x66 which declares wether they were found or not and flags you for bannage.

I think it also sends 0xB0 and drops you from the game if you don't return 0x66 (I think this is why people with 2 d2s were getting dropped)...

I'm not confirming this though.

Actually, I think I'm just going to stop researching this as I probably will never play D2 again.
So, if anyone out there wants to research this, please do.
Wouldn't it be as simple as figuring out the correct response to warden then forcing D2 to ALWAYS report that there were no supect dll's found? Perhaps I should have payed more attention to packet crafting in 1.08 and I wouldn't be so far back in the dark :) I guess the only shortcoming of this is the filesize etc wouldn't match what was installed from disk/patch but the "pardon" program as described above could just decrypt the packets and return the correct response without ever modifying d2's code.... I've heard that the packets are compressed/encrypted but surely someone has been able to decode this as long as bnet has been bombing us with packets..
 

Forged

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One would know by Packet logging the game and not recieving a warden packet. As for your other question, I belive the response to warden is dynamic so it would be close to impossible to send the correct answer to the packet.
 

dNiym

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Hmm, dynamic as in warden sends us a packet that says:

"Hey warden here, are you running any of the following dll's? <insert big list of dll's here>, if so say yes proceded by <insert random string here> else say no proceded by <another random string>" ?

If warden expects some sort of static reply as in yes/no then it would be easy, otherwise he is going to HAVE to give the client something in order to generate a correct response. Kinda sounds like a rotating encryption scheme that I wrote for a chat client a long time ago. It worked like this:

User types stuff, hits send.
The program then selected a random number from 1 to say 40
Each letter was then converted to is ASCII value and multiplied by the random number.
the result was a different number, this number was recorded into a buffer.
once each letter was converted a new random number between 1-8 was generated.
the first character of the send_string was this number, each multiplied character was then recorded in either correct or reverse order based on wether the random # was even or odd. The end # was the multiplier.

Once the buffer was crafted it was then sent to the receiving computer, who decrypted it in reverse order.


What we need to do is find us some good old warden packets to pick apart, it would have been smart of them to make them dynamic. but without updating the client every time warden makes his little visit it can only be so dynamic. I don't think it impossible quite yet ;)
 

t3h-g0d

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Warden is off on UsEast and Europe. 100% as i hear and i checked with packet sniffer it absolutley didnt give any info of Warden Packets recived. so as i know you can do anything in 1.11b =) for how long next week?
then its ganna b 1.11c.. e .d .1.12! and then my D2 Mission is finaly over. =X
 

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