silver slyph
Member!
- Joined
- Jul 27, 2005
- Messages
- 20
- Reaction score
- 0
i'd like to see some skills redone,
assassin:
the shadow master is a work of art but the shadow warrior needs help. the shadow warrior should be a physical fighter, mastering in shadow skills. when you summon her, she should automatically cast venom, fade and blade shield like the master does.
druid:
the druid summons need help. the spirits should be immune to physical, but get double damage from magic attacks. the wolves should have open wound and rabies attack, and more life. the vines should have a higher life and a higher defense, they should be harder to kill. or have a slowing effect like gumby if some one gets tangled up in there vine. the wolves and bear should have faster attacks. it's just not right that they are as slow as a golem.
necro:
the golems need a lot of help. gumby is good. the blood golem should have a stop monster regenerating, and steal life from opponent (not a physical attack). fire golem needs more holy fire damage. his holy fire damage should be around 500 at least, and his fire damage from his attack should be 1000 or better.
sorry if im ranting, but thanks for listening. i just like to see some of the other build be more usefull then they are right now.
assassin:
the shadow master is a work of art but the shadow warrior needs help. the shadow warrior should be a physical fighter, mastering in shadow skills. when you summon her, she should automatically cast venom, fade and blade shield like the master does.
druid:
the druid summons need help. the spirits should be immune to physical, but get double damage from magic attacks. the wolves should have open wound and rabies attack, and more life. the vines should have a higher life and a higher defense, they should be harder to kill. or have a slowing effect like gumby if some one gets tangled up in there vine. the wolves and bear should have faster attacks. it's just not right that they are as slow as a golem.
necro:
the golems need a lot of help. gumby is good. the blood golem should have a stop monster regenerating, and steal life from opponent (not a physical attack). fire golem needs more holy fire damage. his holy fire damage should be around 500 at least, and his fire damage from his attack should be 1000 or better.
sorry if im ranting, but thanks for listening. i just like to see some of the other build be more usefull then they are right now.