N_Edd said:
holy freeze with zealdin?
That doesnt mix..
you can get holy freeze from the act 2 nm def merc.
Doesn't mix? :/
Yes, you can get Holy Freeze from the merc, but it's not nearly as useful as having it yourself.
The "Freezalot" is one of the best builds in 1.10. The build is extremely cheap, alot of fun and very powerful if you manage to get it "right". It has Salvation as one of the main skills, which is very nice since this is the best way to help your party in NM/Hell Baalruns with those bloody Souls. If there are no Souls or annoying Beetles, your Holy Freeze will help your party alot as well. At level 20 is slows enemes by 54% (!!), which is especially funny if you have other slowing/knockbacking stuff as well.
Quick guide:
Base Skills
1 Sacrifice (pre-req + Zeal synergy)
20 Zeal (main attacking skill)
1 Might (pre-req)
1 Holy Fire (pre-req)
20 Holy Freeze (main aura)
20 Salvation (safety aura + Holy Freeze synergy)
20 Cold Resist (Holy Freeze synergy)
After you've got this, you can decide what to take further. Sacrifice gives more physical damage, Holy Shield gives massive defensive bonuses (you should at least have it through a pala scepter) and Vigor is a must have because of the extra speed (i wouldn't take it i think, you can get it with Tearhaunch boots).
Stats
Strength: Enough for equipment.
Dexterity: Enough for max block (depends on level/items, at least 160-180 IMO).
Vitality: Rest.
Energy: Base.
Gear
Doesn't really matter. The best way to do this however, is to get as close to 100% chance of crushing blow as possible. If you have around 80-85%, you will tear through anything rather easily. Other stuff that helps is items that give Deadly Strike, Open Wounds, Drain Life/Mana, + Skills, + Resists and Damage Reduced by %.
Perfect gear would probably be somthing along the lines of this:
Weapon: +3 Pala Skills Heaven's Light with 2 Ber's in it for 73% Crushing Blow
Helmet: Crown of Ages (obvious why)
Armour: Templar's Might for Strength, Vitality, FHR, high defense and +2 Offensive Aura's
Shield: Herald of Zakarum (also obvious why)
Boots: Gore Rider for Open Wounds, Deadly Strike and 15% Crushing Blow
Gloves: Steelrend for Enhanced Damage, 15-20 Strength and 10% Crushing Blow
Belt: Verdungo's Hearty Cord for Damage Reduced, FHR, Slows Target and Vitality
Ring 1: Ravenfrost for AR/Dex bonus and Cannot Be Frozen
Ring 2: Dual leech ring with good mods
Amulet: Mara's Kaleidoscope, Seraph Hymn, Highlord's Wrath (you get the deal)
However, as i said, it doesn't matter alot. You'll get insane amounts of cold damage added to every attack you make and Zeal quickly strikes 5 times. In fact, if you walk around near Oblivion Knights with their Iron Maiden curse, fighting bare-handed is a very valid option (or use a low-physical damage weapon like a wand with added elemental damage).
The only problem for this build are low Attack Rating (despite the bonus from Zeal) and enemies with both Cold and Physical Immunity. To fight the latter, either have a powerful merc, use Vengeance (you can get it from scepters) or have an item that can cast Amplify Damage or Decripify since both take away Physical Immunity. AR can be boosted through charms, Angelic ring+amulet or other means. A good option is Atma's Scarab (unique amulet). Not only does it give a 20% bonus to Attack Rating, it also gives you 5% chance to cast level 2 Amplify Damage on striking
and 75% Poison Resist (Salvation doesn't give Poison Resistance).