Ghetto_Rap_Masta
Premium Member
Lol in almost every ladder and melee game i play i notice people always use the same 2-3 essential units for the race they took.
The funny thing is that units like high templars, reavers, ultralisks, defilers, queens, goliaths and other usually unused units can actually make or break a game.
An example of this is when i was in a melee game as toss, with a full fleet of carriers/arbiters and a massive base with plenty of D. another toss player used a reaver/transport combo, flew into my base and wiped me out in seconds while my carriers struggled to kill a few reavers. It seems the normal strategy these days in SC is to mass one kind of unit and hope the player doesnt use counter-units.
Anyone else notice this?
The funny thing is that units like high templars, reavers, ultralisks, defilers, queens, goliaths and other usually unused units can actually make or break a game.
An example of this is when i was in a melee game as toss, with a full fleet of carriers/arbiters and a massive base with plenty of D. another toss player used a reaver/transport combo, flew into my base and wiped me out in seconds while my carriers struggled to kill a few reavers. It seems the normal strategy these days in SC is to mass one kind of unit and hope the player doesnt use counter-units.
Anyone else notice this?