Reviving...

s31t

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Hey, I'm currently in the process of making a bound. I am trying to find out how to make a system where if someone dies they get another guy (reviving of course) but to a certain extent of 100 or something. I also would like a leaderboard of lives. Thank you for any help...
 

-Azrael666-

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P:
All Players.

C:
Always.

A:
Modify score for Current player: Set to 100 Custom.
Disable use of computer players in leaderboard calculations.
Show Leader Board for most Custom. Display label: 'Lives'


P:
Player 1-6 (Assuming there's 6 players; change as necessary)

C:
Current player commands at most 0 men.
Current player Custom score is at least 1.

A:
Create 1 Zergling (or whatever the player's unit is) at Location X for Current player.
Modify score for Current player: Subtract 1 Custom.
Preserve trigger.


That's it. Since the place you want them to spawn will probably change everytime a different part is beaten, you'll need to take that into account. You could do that by changing the last trigger I wrote to this:

P:
Player 1-6 (Assuming there's 6 players; change as necessary)

C:
Current player commands at most 0 men.
Current player Custom score is at least 1.
Player 8 (whichever player is the Computer) has suffered exactly 0 deaths of Psi Emitter (or any other unused unit).

A:
Create 1 Zergling (or whatever the player's unit is) at Location 0 for Current player.
Modify score for Current player: Subtract 1 Custom.
Preserve trigger.


Then when they advance to the next area, make it so Player 8's death count for Psi Emitter is set to 1. Copy that last trigger and change the copy to "Player 8 has suffered exactly 1 deaths of Psi Emitter" and make the spawn location "Location 1". When they beat that area, have it so Player 8's death count for Psi Emitter is set to 2. Copy the above trigger again and change it to "exactly 2 deaths" and "Location 2". Repeat this process until you've set it up for every stage of the bound.

If you have any more questions, just ask :)
 

s31t

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Alright, I'll try this soon. Thanks...


Ok, the first part works...I haven't tried the part where you make it revive at a new location yet. I'll try that later tonight.
 

-Azrael666-

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Alright, let me know if you run into any problems. Just so you know, the trigger for failing would be set up something like

P:
Player 1-6.

C:
Current player commands at most 0 men.
Current player Custom score is at most 0.

A:
End scenario in defeat for current player.
 

s31t

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-Azrael666- said:
Alright, let me know if you run into any problems. Just so you know, the trigger for failing would be set up something like

P:
Player 1-6.

C:
Current player commands at most 0 men.
Current player Custom score is at most 0.

A:
End scenario in defeat for current player.

Alright thanks, I'm going to try the second one soon.



Edit2: Ok...I'm not sure I understand the trigger to respawn at a diff place after each completion of an area.


Edit: How about giving someone a life??
 

-Azrael666-

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You know what, I'm going to make you an example map just so you can see it firsthand. It'll take me a few minutes. By the way, if you're trying to get someone's attention with new problems like that, just double post instead of editing them in, because no one will check the thread if you don't :) Gimme a minute or two to upload that for you.

Here it is :)
 

s31t

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Ok, I will try it out. Thanks!!

--------------------------------------------------

Wow, it is nottttt workin for me. Err, this is gettin to be pretty annoying...I have it copied exactly how you have it.
 

-Azrael666-

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Attach your map and I'll take a look at it, or you can get on AIM and send it to me.
 

s31t

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What's your AIM??
 

-Azrael666-

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Azrael STX
 

s31t

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Geeeeeeeez Azrael is soo awesome he helped me with all my problems!
 

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