tassadar920
Member!
It's been a long time sicne i posted a question here... hmm, well anyways:
A long time ago I made a race map where pressing the keys moves your character, the thing was that the trigger fired once every hundredth of a second, checking if the key was still pressed (To avoid lag because of a quick release press sequence). If it was pressed, it ordered your car to a point several hundred spots ahead of itself.
The problem is that when you order it that fast, it seems to "stray" from the original path, you tell it to go straigth 100 times in a second, and it sudddenly goes off to the side.
Ideas?
A long time ago I made a race map where pressing the keys moves your character, the thing was that the trigger fired once every hundredth of a second, checking if the key was still pressed (To avoid lag because of a quick release press sequence). If it was pressed, it ordered your car to a point several hundred spots ahead of itself.
The problem is that when you order it that fast, it seems to "stray" from the original path, you tell it to go straigth 100 times in a second, and it sudddenly goes off to the side.
Ideas?