Reaver Drop of Fast Money Maps

DragoonKid

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Reaver Drop on Fast Money Maps

What do u think of using reaver drops on fast money maps where the workers are all grouped together mining minerals and gas?
 

SmashBros.Pro

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You don't have to stop, some of my best strats come from money maps, but I don't support them and besides money maps require just as much skill as a Ladder map, because there is no cliffs so you have to scratch the cliff idea and make some other type of D. Lots of money means you have to be really fast. I learned how to do good drops from a money map because most people go over defensive on money maps, so I got the idea for decoy units.
But on topic, yes a Reaver drop is very effective on money maps, considering the splash could kill 50 in 1 hit, but you wouldn't get away with it if you play an experienced player cuz he will have units to draw the attention away from the workers.
 

AKA-47

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If u think cliffs are meant for defense then u have no idea what u are talking about. Offence = defense.
 

SmashBros.Pro

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Yeah, but what if enemy has better offence?? Then your screwed and have no defence for your base. Offence + defence is better than just offence and cliffs are mainly for walling up or dropping near miners.
Besides almost all post you made were talking about how walling and cliffing in a godly strategy :rolleyes:
 

AKA-47

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Walling = placing 2 supply depots and 1 barracks on ur cliff so that zealots or goons cant get through. No bunkers, no tanks, no defence, just to keep goons out. I never wall in TvZ or TvT.

And what the hell do u mean with "but what if enemy has better offence??"? Ur goal should be to have a better offencive than ur enemy, and if he is better at attacking then ur dead anyway.
 

SmashBros.Pro

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God damn you can understand anything!! You don't have ally vision with your enemy so he can make units that would over power yours and if he has enough left he will attack and your screwed cuz you have no defense!
And another thing about goal should be better offense than enemy, thats just gay. They wouldn't have made spell casters and counters if everyones goal was to get better offensive units..
 

AKA-47

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12 zealots 12 goons and 4 high templars is a better offencive than 12 hydras. I didnt mean offencive units, i meant an army.

And my defence is my units. If i am losing a battle i pull back to save the units i have left. If the enemy counters me i will have been making units constantly at the same time as i was attacking and i will use those too. The SCVs in my bases can also help defending, 12 SCVs will kill 4 goons.
 

SmashBros.Pro

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but is 12 Zlots, HT's and goons, better than 12 Lurkers?? Dont think so because if you walked into them then you HT's would die before the could cast storm.
If your losing and you pull back the enemy will know you are in down and he would come attack your main base or and expo also don't you think the enemy will be producing units also?
In SC almost all the details are important, travel time, speed, matrix, ect... and people who don't realize that are usually newbs...
 

AKA-47

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12 zealots + 12 goons + 4 high templars would probarbly kill 12 hydras + 12 lurkers. The lurkers will have to burrow before they can attack, and a fast player will be able to cast 4 storms in less than 2 seconds. Of course, this is only if the toss player has observers.

If he tries to counter my main base after i pull back he would probarbly lose. He will have suffered losses too, because i wouldn't even have enganged his forces if i didn't see i could kill part of his army.
 

SmashBros.Pro

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Well, back to the topic. Reavers on money maps can be affective if the enemy doesn't go mass D and you should throw in a few DT's with the Reavers, they'll save your ass quick from Hydras..
 

SmashBros.Pro

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Yeah, but it your aiming to damage to his economy then you would want to keep Reavers focused on the workers. Also I just realized that Reaver drops arn't a good late game strategy, by time you teched to it they woul have enough money to rebuild them all in a very short amount of time..
 

AKA-47

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Corsairs + Reavers + DTs + HTs is very effective in late game PvZ.
 

AKA-47

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If he makes ultras + lings in swarm u should make archons in stead of high templars.
 

Emperor Pan I

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AKA, that damn marine is so fuking annoying. i hate moving avatars. Change it!!! i also agree with SmashBros.Pro in this thread!!!
 

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