Quick Trigger Questions

Bomba923

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Is it possible to construct a trigger for a sequence like this:

1) Player 1 (Zerg+Terran) begins hatching zerglings
2) Player 1's Science Vessels cast Defense Matrix on each egg
3) Player 1's hatched Zerglings go through the Nydus Canal next to the hatchery
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Or for a trigger for a sequence like this:
1) Player 2 (Terran+Protoss) sends an Arbiter to a location
2) Player 2's Arbiter recalls some shuttles
3) Player 2's Arbiter casts Stasis Field on the shuttles
4) Player 2 spawns a ghost near the stasised Arbiters
5) 15seconds later, Ghost casts nuke on the stasised shuttles

(Basically, the nuke will land, but the shuttles will be perfectly preserved as
they exit the stasis field)
 

Lwek

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It's 'nearly' impossible. It requires some hard thinking and triggers.
Turn on AI scripts for Player 1(computer) and have every unit but Zerglings disabled for Zerg. Then you can think from there.:p
(I do no know if this will work but it's the best chance you got.)
 

Heimdal

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Question 1 doesn't seem possible:
- Defense Maxtrix -
*Science vessels will use this on a unit that is nearby, is missing over half its total HP/SP and is currently being attacked (it can also be a hero unit)
*The unit being damaged has to be a higher level unit like goliaths, dragoons, wraiths (it doesn't seem to want to use it on marines)
*Will also use it on nearby allies

As for question 2, it should be possible:
- Cast Recall -
*Use the AI script at location "cast recall at location" for a computer player
*Note: The hero arbiter Danimoth will not cast recall even with the AI

- Stasis Field -
*If the arbiter is idle close by where a unit an enemy is attacking something (doesn't seem to matter what its attacking) the arbiter will fly over and use stasis on it
*Only seem to want to use it once or twice
*They will use this on attacking heroes
*In this same aspect arbiters will fly over to cloak its units that are being attacked

These were taken from http://www.staredit.net/index.php?tutorial=175
 

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