Bomba923
Member!
Is it possible to construct a trigger for a sequence like this:
1) Player 1 (Zerg+Terran) begins hatching zerglings
2) Player 1's Science Vessels cast Defense Matrix on each egg
3) Player 1's hatched Zerglings go through the Nydus Canal next to the hatchery
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Or for a trigger for a sequence like this:
1) Player 2 (Terran+Protoss) sends an Arbiter to a location
2) Player 2's Arbiter recalls some shuttles
3) Player 2's Arbiter casts Stasis Field on the shuttles
4) Player 2 spawns a ghost near the stasised Arbiters
5) 15seconds later, Ghost casts nuke on the stasised shuttles
(Basically, the nuke will land, but the shuttles will be perfectly preserved as
they exit the stasis field)
1) Player 1 (Zerg+Terran) begins hatching zerglings
2) Player 1's Science Vessels cast Defense Matrix on each egg
3) Player 1's hatched Zerglings go through the Nydus Canal next to the hatchery
------------------------------------
Or for a trigger for a sequence like this:
1) Player 2 (Terran+Protoss) sends an Arbiter to a location
2) Player 2's Arbiter recalls some shuttles
3) Player 2's Arbiter casts Stasis Field on the shuttles
4) Player 2 spawns a ghost near the stasised Arbiters
5) 15seconds later, Ghost casts nuke on the stasised shuttles
(Basically, the nuke will land, but the shuttles will be perfectly preserved as
they exit the stasis field)