Quick question about melee unit max

el_archangel

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Hello everyone. I'm new to this site. and it looks very cool. some posts that just catched my eye were very helpful. But, i just finished this melee map thats 3vs3 zc based. and is 192by 256. and i need info and help on how to make it max out at a really high count of units. anyone knows a program. tool. hack. w/e is out there that can help me?

i have star forge and starcraft x-editor

any comments and help will be very welcomed. thanks
 

Wing Zero

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what do u mean by maxing out units?
 

el_archangel

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What do i mean?

What do i mean? i mean that when you play a game on melee. and everyone builds their kickass armys. It gets to a point where you cannot create more units. Thats what i mean.

So im looking for a way to make it max really high, bc atm smaller maps max at a higher count than mine. So i know that there is something that can be done. Bc i've played maps that have really really really high max out count.
 

Wing Zero

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its not recommended to get to CCMU limit on a map especially ZC maps

well if u want u can make spawn points and spawn a shit load of units in seconds
 

Taligaro

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As far as I know there is no way to increase the limit of units a map can hold. Which by the way is 1,650 units, this includes buildings and doodads.

The "Cannot Create More Units" error was built into the game to prevent massive lag time online. Think about it, even if all the players are using an uber-fast Cable connection, if there are way too many units running around, the lag all those units create is nightmarish at best.

Also, as far as I know, nobody has been able to make any map that allows more then the 1650 unit max of the game. Also, ALL of the editors can only allow the max units of 1650, I've checked them all. From normal StarEdit to SCX-tra, to StarForge, to SCMDraft. If you try to place that 1651st unit in them, they will either crash(StarForge did that to me once, LOL), or give you an error saying you cannot place any more units.

I ran into this problem creating several maps. Not only that, but there is also a limit on locations as well, which is 255.

The game will only allow 1650 units max. No way around this as far as I know. Except MAYBE a MOD of some kind, but so far, I have yet to find one of those either.

The reason the smaller maps seem to be able to have higher CCMU limits is because the units are packed in more then a larger map.

Keep it in mind that, it doesn't matter how big or small the map, there are two major limits to what the game will allow, and those are;

1650 units MAX, this includes buildings and doodads(bridges, ramps, trees, etc...)
255 location MAX.

Hope that clears things up for ya.
Good day to ya mate,
Ry
 

Evil_Himmler

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whats wrong with ccmu on zc maps. thats whats fun the strategy of getting more units then the others and forcing them to do bold things
 

Wing Zero

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because the units wont even attack some times
 

Taligaro

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whats wrong with ccmu on zc maps. thats whats fun the strategy of getting more units then the others and forcing them to do bold things
because the units wont even attack some times
Wing is right, here is why...

Because of the way the game is coded, all ranged attacks are classed as a Sprite/Doodad, which the game takes into account when it counts the unit numbers in a map. This includes the Firebat's attack. Unlike the Zergling, Zealot, Broodling, and Ultralisk which have an attack range of ONE, the Firebat has an attack range of THREE which is classed as a SHORT RANGE weapon.

When CCMU is reached in a game, all but the most recently created RANGED unit's attacks will not show up OR do any damage. They will however do their "Fire Action" which looks like they are firing, but since CCMU is in affect, the Sprites/Doodads that show up on the other units when being attacked, will NOT show up nor do any damage.

The only way to stop this problem is to kill all ranged units using Melee units such as Zealots, Zerglings, Infested Terrans, or Ultralisks. Why not Broodlings? Unless you already have them on the field of battle, the spell used to create them is classed as ranged and will have a one in ten chance of actually working.

When CCMU is in affect, some spells will not work either, mainly the Medic's Flare and the Queen's Ensnare and Broodling.

In short, it is UNWISE to get a CCMU error, and it NOT recommended.
 

bigmo867

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I'm not sure if this is in the right section, but ive been createing a map, thats like a zone control type of game, i keep getint the CCMU message after a few minutes, even if all the units die on the map its still there, is there a way i can check how many units are in them map, i dont think the map is almost full when the game starts, im really stuck
 

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