1. It's a trigger, Quests - Create OPTIONAL/REQUIRED Quest with the NAME and DISCRIPTION. <--- you will see that in the trigger editor its an action
Eactly right, but don't forgfet about your other options. An easy way to figure this out is once you click on Actions, see the little drop-down menu that says -All? Well, click on it and select Quests and it will display everything you can do relating to quests.
2.
Event
A Unit Dies <---- its a generic event
Conditions
Unit-Type of dying unit is SUMTHING <--- its under Unit-Type
Action
Defeat - Owner of (triggering unit) with the Message DEFEAT!
Again, many options with this, so just experiment!
3. I'm not sure what u mean by Sequel 2...maybe someoen else can help on that one
I can answer this.
You need to do a couple things. First, make sure that once a player is dead, he is defeated.
Events
Time - Periodic Event - Every 3.00 seconds of game time
Conditions
And, Multiple Conditions
Conditions
Player Slot Status Comparison - Player 2 (Blue) Equal to Has left the game
Player Slot Status Comparison - Player 3 (Teal) Equal to Has left the game
Player Slot Status Comparison - Player 4 (Purple) Equal to Has left the game
Player Slot Status Comparison - Player 5 (Yellow) Equal to Has left the game
Actions
Game - Victory - Victory Player 1 (Red) (Show Dialogs, Show Scores).
I would also recommend you reading through the tutorial/FAQ thread or reading my anouncement. I know it's long, but ther'es many good threads there.
-Frank