=LIFT=
Member!
ok...
anyone have the EXACT idea of how armor upgrades suppresses the damage
from attacks received??
let's say 1 ghost attack 1 marine and the marine doesn't shoot back.
so.. initial damage for ghost is 100 and upgrade is level 2 at factor 25.
therefore, he is pounding out 150 points of damage... right?
now... marine is initial armor 3 and has upgrade level 3 and let's say the
marine has 250 hit points.
how many hits will it take for the ghost to kill the marine?
if someone knows this... can someone also please break it down for me?
also...
i know some units in the game has "light armor", "medium armor",
and "heavy armor"... are these just like base 1, base2, and base3
respectively???
(i've been asking a lot o Q's... pardon the ignorance)
=LIFT=
anyone have the EXACT idea of how armor upgrades suppresses the damage
from attacks received??
let's say 1 ghost attack 1 marine and the marine doesn't shoot back.
so.. initial damage for ghost is 100 and upgrade is level 2 at factor 25.
therefore, he is pounding out 150 points of damage... right?
now... marine is initial armor 3 and has upgrade level 3 and let's say the
marine has 250 hit points.
how many hits will it take for the ghost to kill the marine?
if someone knows this... can someone also please break it down for me?
also...
i know some units in the game has "light armor", "medium armor",
and "heavy armor"... are these just like base 1, base2, and base3
respectively???
(i've been asking a lot o Q's... pardon the ignorance)
=LIFT=