PvP ww Barb guide

DDRaddict

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PvP WW Barb (plenty was borrowed from guru, props to u my friend)

Str: 98-116 (gear will decide how much str u'll have)
Dex: 142-172 (gear will decide how much dex u'll have)
Vita: rest
Energy: base

Skills:
Max ww
Max bo
Max mastery
Max shout
14 in increase speed (all together from items)
1 in natural resists
rest into iron skin

Gear: rich
Helm: perf 200/6 arreats with a 40/9 str jewel (the 40/15 max jewels are bugged)

Armor: enigma vs casters (teleport isn't allowed in privs), duress for melee

Shield: SS with um rune

Belt: 40/15 verdungo

Boots: wt (upgraded)

Gloves: perf steelrends or perf dracs (either for some more dmg or for 25% open wounds and a possibility of life tap)

Rings: 2x angelic rings, 2x raven frosts, 2x dwarfs, 2x wisps (all perf)

Ammy: angelic ammy vs melee, cat's eye vs casters

Weapon1: ebotd zerker ( u could use a cb, but zerkers have better 1 handed dmg)

Weapon2: 2x 3 to bo weapon

Gear: poor
Helm: arreats with 38-40 ed jewel in it

Armor: duress

Shield: SS with a p diamond (not very hard to come by)

Belt: any verdungo or any SoE

Boots: wt (should be that hard to get a low mf pair), goreriders or sandstorm trek

Gloves: any steelrends or any dracs (probably dracs)

Weapon: death cleaver (could be eth, but unless it's got a zod in it, it's not worth it), razor edge (could be eth as well, but it's the same as the death cleaver. It'll run out of durability pretty quickly), gf, or ls

Weapon2: 2x 3 bo weapons

Charms: rich
Perf Anni
Shimmering sc's until u have maxed resists in hell. 1 should have 5 fhr as a second mod and another should have cold dmg. The rest should have 20 life
the rest will be 3/20/20's

Charms: poor
Anni (u'll want 2 str sc's to use your gear if u can't get one)
Resist sc's with 9-11 to 1 element preferable with a second mod
1x fhr sc
1x cold dmg sc
life sc's
poison sc's
lightning dmg sc's
2-3 max sc's with some ar

u need 1x fhr sc because with arreats (30), duress (45), and verdungo (10) u'll have 85 fhr and u need 86 to get the 4th frame.

inventory: keep spares of shimmering sc's or resist sc's incase of dueling people with - to an element items or skills (ie: conviction and facets etc)
demon limb for enchanting your barb (more ar some a very small amount of fire dmg mainly used for an ar boost)
orts and a few chip gems to repair your demonlimb


strats:
(your using the angelic rings and ammy unless specified)

barbs ww: ww them and when u run out of mana use concentration until u kill them or until they hit u and u get back mana. Becareful about running when dueling ww barbs. When u run your block drops to 33%, so unless u wanna get hit I'd suggest walking.

Barbs conc: ww these guys they should be no problem because they always run into ww and with their block dropping to 33% they'll usually get hit unless u got really low ar.

Bowazons: pretty easy to take care of these guys. Put on 2x raven frosts, enigma, and cat's eye. Just tele next to them and ww. If they got kb your cat's should be able to make u run fast enough they'll start to run cuz they are scared. The moment they run tele in front of them and they'll run into u and ww them.

Cs zons: with max resists and around 5k life they'll probably take over 4 hits to kill you. They'll be dead in 1-2 ww max unless they dodge a lot.

Zealdins: they'll run into your ww or else stand still. Just ww them and they'll die in 1-2 hits

Chargers: they repeatly charge into u to charge lock u. it'll take them at least 3-4 hits to kill you if they got a nice weapon. Plenty of time for u to ww them twice and kill them.

Hammerdins: time to put on enigma and teleport under them (lower right hand) and use conc. The moment they run ww into the direction they try to run and they'll be dead pretty fast after running along with your ww. Should take around 3-6 hammers to kill you depending on their dmg. U should be able to soak 2 hammers and ww him if he tele's under you.

Ele druids: put on 2x ravens and cat's eye (enigma too if they run too much). Run to them and they';ll be throwing out tornado. Ww them and they'll try to a. run b. take it c. teleport. U should be able to kill these guys in 1-2 hits and if they tele gl trying to catch them. They just tele and spam tornados. I usually ignore them and go back to dueling and when they try to tele on top of you ww them. They'll be dead quick.

Were druid: these guys are easy. They're just like zealdins ww them and their screwed. Dead in 2-4 hits cuz the transformation lets them live sometimes after the first hit.

Trappers: run after them. U don't have any fcr so when they mb won't be able to tele onto of them. 1-2 ww's should be enough to kill them. If they tele your kinda screwed. Put on the wisps and absorb and they're screwed. Keep chasing them, use ww, and they'll eventually run out of mana with mb + teleport

Wwsins: they have around 50 block easy guys to just ww when they dragon flight ww u. u can take up to 3 ww from them at least. Some try to df u and let vemon do it's work before using the df ww combo to finish u. with 75 pd resist u'll be fine unless u miss them repeatly. They can take 1-3 ww's depending how much they block.

Poison necro: he'll cast lower resist. It'll take u probably 10 second before u run out of health. U can ww out of bone prison. Just ww them as they do nova. Shouldn't be very hard.

Bone necro: these guys can be a pain. They spam bone prisons around u and make it hard as hell to hit them. Bone spear hurts so u could try teleport onto him and ww or ww to him. U'll probably be able to take 3-4 spears at least. The bone armor will recasted unless u keep the ww up on him. If he's got enigma gl trying to catch him. U'll probably be losing to these guys the most. Since they spam bone prisons. Otherwise run up to them and ww. Kep out of the way of the spears as much as possible.

Fb sorcs: dwarfs and cat's eye (maybe enigma). They'll tele away when u try to ww. If they have shitty fcr it'll be an easy duel. If they got high fcr 105+ then it'll be a little harder. Your dwarfs will probably stop most of the dmg and u should be able to just keep running after them and ww. U should be able to tank a lot of fb's before u die. So just keep chasing them. If u want u can try enigma, but if they got 105+ fcr you'll never catch them with no fcr (this goes for all sorcs though). Sorcs are usually 1-2 ww dead chars. So if u get them once they're screwed

Blizz sorcs: 2x ravens and cat's eye (maybe enigma). These guys are hard. Cm makes the dmg really hurt. u might wanna put on some more cold dmg sc's (not sure if that works) and chase them around. U should be able to take at least 3 blizzards. So run around them if u can, otherwise ww through it if they are in the middle. 1-2 ww should be enough pu on enigma if they tele around too much.

Lightning sorcs: 2x wisps cat's eye (maybe enigma) these guys tele a lot around you and cast lightning. Run around the lightning bolts as much as possible and try to ww them when they are shooting out the lightning bots. 1-2 hits should be enough. If it gets hard put on enigma and try them again.

i did this on word so if there's screwed up text it's cuz i copied it.

Feel free to flame.

ps: i didn't proofread
 

Jason

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Finally a barb guide..I'm too lazy to write one..haha..

After people give you some C&C I'll revise and sticky it. :)

I like this build/setup, but I still say CoH is good @ Guru..lol :X
 

Guru

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107 is the exact str count if you can get all the gear, 98 if you use botd

also gores work better than wts

for weapon if you can get a eth razor edge (at least fo rmelee)

duress is only 40 fhr so you need 2x fhr charms

vizzy,, coh to sucks ass for babas
 

DDRaddict

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o_O i thought duress was 45% my bad.

i don't think gores are better then wt. u got enough OW that it doesn't really matter. wt add's str life and dmg while gores have a chance.

the eth razor edge would be useless after a few pk games cuz it would run out of durablity very quickly. unless u can get a zod to put into it. if u can get a zod u might as well make an ebotd.

i shall edit the str.
 

Jason

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I got a question..

If you can only get part of the gear listed how do you know what dex/str to use? Because say you set ur barb up to use your current gear you have. Then later on you get a better piece of equipment and need more str/dex to use it. What do you do?
 

DDRaddict

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u could either use str/dex charms or remake. i would personally remake because it would take me only a few days to lvl up (i have no life).

edit: or u can try and use other equipment to compensate for str/dex
 

aphextwin

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he already sayd zerk has better 1 hand dmg than cb
 

Guru

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Originally posted by DDRaddict
o_O i thought duress was 45% my bad.

i don't think gores are better then wt. u got enough OW that it doesn't really matter. wt add's str life and dmg while gores have a chance.

the eth razor edge would be useless after a few pk games cuz it would run out of durablity very quickly. unless u can get a zod to put into it. if u can get a zod u might as well make an ebotd.

i shall edit the str.
The difference between wt and gr are the gores can change the tide of a duel, wt just give you about ~100 life/~150 damage. if ow's trigger thats 500 damage, if ds strike triggers, thats twice the damage

yea just put a zod in the razors and the ow/ds will make it better than the botd...except when dueling most casters
 

DDRaddict

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well the eth razor edge is in there :) so no point in arguing about that one. guess the gores and wt are basically preference
 

KOolicaNe

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Blizz sorcs: 2x ravens and cat's eye (maybe enigma). These guys are hard. Cm makes the dmg really hurt. u might wanna put on some more cold dmg sc's (not sure if that works) and chase them around. U should be able to take at least 3 blizzards. So run around them if u can, otherwise ww through it if they are in the middle. 1-2 ww should be enough pu on enigma if they tele around too much.

You cant absorb Blizz.
 

DDRaddict

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still useful to have cnf and the dex since your using cat's eye and not angelic ammy
 

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