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Ultimate Empire

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I think that these are all ok, but we need modules that do something severly extra for its user. like bullet time...
 

PyroKid

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Im working on the stats module. Its very easy. It might be an example of one of your 30 Minute Wipeout module, summit :p
 

Starfish

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hi guys! =)
nicw place here though the bg color sucks :p

I'll think of a way to create a cow left to kill before lvl up " or " cow games left before lvl up "-module ... or maybe it will be a standalone exe...and I also though about rewriting the how-to-make-mod's-guide...like a fool-proof-tutorial or smth =)
 

qster

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wouldn't the cow games to level be difficult cause the amount of players and their lvls make a diff on how much exp you get. the only way i could see that module happening is if it had like- at your current rate of increase in experience you have x amount of cow games and then a rough how many cow games.
 

Starfish

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I actually found a way :p

1) I'll have to enter like 100 8-player-cow-games and write down the lvl's of all char ---> that way I'll have the cow-game-lvl-avarage
2) I'll have to find out how many cows you kill with WW-Barb\Nova-Sorc\Buri-Ama\...
3) Easy part:

(Exp needed for LvL 51)/(Exp you get from one cow)*(Cows killed) = Runs needed to LvL up

I'll start working imediatly :p
 

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