PROEdit 1.1

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
There was bugs with the first version? woah... ummm... Ok, let me try it out.
what's new in this version anyways?
 

-MatriX-

R{S}T
Joined
May 20, 2003
Messages
3,099
Reaction score
0
Location
O <-- LOOK A CIRCLE =O
Website
www.battleforums.com
[COLOR=33DD33]That's most likely the biggest problem. I'll wait for the next version.:)[/COLOR]

[COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
 

Atalfar

Member!
Joined
Jan 13, 2004
Messages
81
Reaction score
0
Location
The Throne of Zthen
Website
www.rebel-hunters.cjb.net
yeah the same thing happened to me!
 

Tuxedo Templar

Member!
Joined
Aug 15, 2003
Messages
237
Reaction score
0
Location
Here!
Website
Visit site
The old version had a problem with string index positions when using the "compress" feature, at least some of the time. It worked fine for my Fire Fighters map, but it got all screwy for my Cannonballs one, either crashing it altogether or putting trigger comments as lines of text.

I'll have to see if those got fixed later tommarow though, since I'm busy all of today.
 

Bolt Head

Member!
Joined
May 20, 2003
Messages
1,194
Reaction score
0
Website
www.shadowfortress.net
The compress feature messed with your triggers too much. or used to. When i tested it (the alpha version) It would remove triggers with the never condition. (BUT it didn't check to see if the condition was checked or not. So i had valuable triggers being removed lol.
 

New threads

Top