Problem with Module

xXLordSlippyXx

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Could someone please help me. I followed Starfish's Module tutorial and I made a simple one, and compiled it. I stuck it in my d2hackit folder and called it "revive" but when I go into a game and type in .load Revive it says "cannot load module "revive" Can someone please help me? I didn't use Visual Studio's to compile though, I used Borland C++ , could that affect it?
 

Starfish

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I never got it to work with Borland, always got a shitload of error messages when compiling even though Visual Studio told me every thing was ok ... and make sure you're not falling for the old pickit-vs-hackit trick :p
 

(oolspot1

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just make sure its set to dll. I have used it in the past, worked for me. BUT, when you loaded it, you should make sure its EXACTLY THE SAME as the module name.

type .load revive NOT .load Revive. caps counts
 

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