Maciej64
Member!
Hi all!
I haven't been around for a while, because I was busy working on my project. Finally I reached the alpha stage and would like to
share with you the outcome.
About my map: PRG system 1.0 alpha
Aims:
----
- The general idea is to ensure a high character flexibility of PRGs, by
passing the Hero creating process to the in-game player.
- Faciliate the RPG creation process by providing a large set of 'default' triggers, that every RPG must have
- Allow the map-maker to 'just' add a storyline and quests to the 'raw' ready-to-use system.
Features:
---------
An RPG based on this system would be equipped right from the start with these features:
1) HERO CREATION:
All players get 10 000 'advantage points' to spend on Hero creation from top to toe at game start.
- equip the hero in-game with spells of the player's choice, while allowing to spend skill points on them later on.
- build your hero's stat's of your own: buy/sell intelligence ,agility, strengh, attack speed and movement speed
- set your character's name and voila!
2) IN GAME HANDLING
- random weather effects
- periodically distributed gold of quitted players evenly to active players ( for sequential rpgs, when quitting allies hurt)
- mount horses, birds and other animals to ride them
- aquire a certain ammount of Gems to win as a winning condition for open rpgs (I love 'em).
For the map-maker:
-----------------------
- Add your own spells, heros, mountable animals and weather effects easily by just adding/adjusting
variables at the Initialization Triggers
Limitations:
-------------
- only 1 hero per player
- you can't properly create 2 differnet heros in 1 game (your customized hero should be permanent for the whole game, but can be revived of course)
- no items with more than 10 000 hp may be picked up in your map!
To-do list, as for now:
-------------------------
- add more customizable stats (manna, hp, armor, damage)
- add more example spells and heros
- add automatic 'hero glow' attachement to non hero-based models, so the mapper doesn't have to bother about it
*********************
I hope you will be able to try out my system and comment on it.
It's all open source, so you can search for ideas for your own maps.
I'd welcome it if you created your own PRG based on this system,
it's still apha stage though.
I haven't been around for a while, because I was busy working on my project. Finally I reached the alpha stage and would like to
share with you the outcome.
About my map: PRG system 1.0 alpha
Aims:
----
- The general idea is to ensure a high character flexibility of PRGs, by
passing the Hero creating process to the in-game player.
- Faciliate the RPG creation process by providing a large set of 'default' triggers, that every RPG must have
- Allow the map-maker to 'just' add a storyline and quests to the 'raw' ready-to-use system.
Features:
---------
An RPG based on this system would be equipped right from the start with these features:
1) HERO CREATION:
All players get 10 000 'advantage points' to spend on Hero creation from top to toe at game start.
- equip the hero in-game with spells of the player's choice, while allowing to spend skill points on them later on.
- build your hero's stat's of your own: buy/sell intelligence ,agility, strengh, attack speed and movement speed
- set your character's name and voila!
2) IN GAME HANDLING
- random weather effects
- periodically distributed gold of quitted players evenly to active players ( for sequential rpgs, when quitting allies hurt)
- mount horses, birds and other animals to ride them
- aquire a certain ammount of Gems to win as a winning condition for open rpgs (I love 'em).
For the map-maker:
-----------------------
- Add your own spells, heros, mountable animals and weather effects easily by just adding/adjusting
variables at the Initialization Triggers
Limitations:
-------------
- only 1 hero per player
- you can't properly create 2 differnet heros in 1 game (your customized hero should be permanent for the whole game, but can be revived of course)
- no items with more than 10 000 hp may be picked up in your map!
To-do list, as for now:
-------------------------
- add more customizable stats (manna, hp, armor, damage)
- add more example spells and heros
- add automatic 'hero glow' attachement to non hero-based models, so the mapper doesn't have to bother about it
*********************
I hope you will be able to try out my system and comment on it.
It's all open source, so you can search for ideas for your own maps.
I'd welcome it if you created your own PRG based on this system,
it's still apha stage though.