Renzokuken
Saved
Hey guys! This is going to eventually be stickied. So add your own and i'll format it as necessary. Please use Wowhead as your talent calculator.
This is all open to discussion for the moment, i'll compile it all together and split out the unnecessary posts. I've already added my warrior builds since it's like the only class i know how to play.
Warrior
Fortifications -- A Warrior Reference Guide
Written by one of the smartest warriors out there. It contains everything you need to know about the warrior class. It contains macros, talent builds, keybinding, gearing, threat values to knockback values. You name it, it has it.
Of Steel -- Guidelines for New Warriors
This guide for new warriors contains all that information that new guys want to know, but no one wants to answer. It will help you choose talent builds for leveling, what professions to choose, what each stance allows you to do and even has a section on understanding how taunt works. A must read for newbie warriors!
PvP Arena (2v2/3v3)
33/25/3 is built for the spell reflect macro, and disarm. For smaller matchups, maces are ideal, which is why i chose to put five points there. Unbridled wrath might seem useless, but it's better than booming voice if you remember to refresh your shouts.
PvP Arena (5v5)
If you're in an "outlast" build 5v5 with 3 healers (where you don't really need to spell reflect to stay alive, and it's better to eat a spell for rage), lag too much to spell reflect, just plain forget to use it, or don't disarm much, you're better off with 33/28.
I think sword is the best spec for 5v5s. Axe spec is nerfed by resilience moreso than sword, and the sheer burst potential of a sword spec crit is arguably better than mace stun, being as it is subject to diminishing returns. The extra damage from a sword puts stress on the opposing healers, requiring more mana investment that is particularly good in with an "outlast" team. Stuns are also subject to resists by MANY classes - an extra attack is not.
Fury PvE
This is the cookie-cutter fury pve build and should not be overlooked if you're thinking about speccing fury. Some players prefer 2/2 imp intercept over imp execute because some bosses have a faster cooldown on their knockbacks than an untalented intercept does, but it's up to you.
2H PvE
This build maximizes raid dps while allowing you to hold your own. I chose 2/2 blood frenzy over finishing out flurry because that extra 4% to physical dps is a lot more than what you could do with 2 extra points of flurry.
Main Tanking
This build is strictly main tanking so talents like imp taunt and imp revenge aren't necessary. This build is for maximum mitigation while keeping the appropriate talents for maximum threat generation (Cruelty, 1H wep spec).
I didn't max out anticipation because your gear gets to a level where those extra 20 points of defense aren't necessary and you can sacrifice a few points in your build to add to mitigation (Imp defensive stance for magic mitigation) or imp sunder for an easier threat rotation. It's entirely up to you and what your gear tells you to do.
Heroic/5-Man Tanking
If you're a casual tank and you enjoy heroics you might want to stick to a build like this one.
Imp revenge and imp shield bash aren't necessary but you'll find in heroics that it's handy to stun mobs with revenge because it puts less pressure on your healer and it gives you time to apply threat to other mobs if you are multi-mob tanking. Imp shield bash is purely for more control over casters.
Once again, it's up to the player, this is just what i would prefer if i only tanked 5-mans and heroics.
This is all open to discussion for the moment, i'll compile it all together and split out the unnecessary posts. I've already added my warrior builds since it's like the only class i know how to play.
Warrior
Fortifications -- A Warrior Reference Guide
Written by one of the smartest warriors out there. It contains everything you need to know about the warrior class. It contains macros, talent builds, keybinding, gearing, threat values to knockback values. You name it, it has it.
Of Steel -- Guidelines for New Warriors
This guide for new warriors contains all that information that new guys want to know, but no one wants to answer. It will help you choose talent builds for leveling, what professions to choose, what each stance allows you to do and even has a section on understanding how taunt works. A must read for newbie warriors!
PvP Arena (2v2/3v3)
33/25/3 is built for the spell reflect macro, and disarm. For smaller matchups, maces are ideal, which is why i chose to put five points there. Unbridled wrath might seem useless, but it's better than booming voice if you remember to refresh your shouts.
PvP Arena (5v5)
If you're in an "outlast" build 5v5 with 3 healers (where you don't really need to spell reflect to stay alive, and it's better to eat a spell for rage), lag too much to spell reflect, just plain forget to use it, or don't disarm much, you're better off with 33/28.
I think sword is the best spec for 5v5s. Axe spec is nerfed by resilience moreso than sword, and the sheer burst potential of a sword spec crit is arguably better than mace stun, being as it is subject to diminishing returns. The extra damage from a sword puts stress on the opposing healers, requiring more mana investment that is particularly good in with an "outlast" team. Stuns are also subject to resists by MANY classes - an extra attack is not.
Fury PvE
This is the cookie-cutter fury pve build and should not be overlooked if you're thinking about speccing fury. Some players prefer 2/2 imp intercept over imp execute because some bosses have a faster cooldown on their knockbacks than an untalented intercept does, but it's up to you.
2H PvE
This build maximizes raid dps while allowing you to hold your own. I chose 2/2 blood frenzy over finishing out flurry because that extra 4% to physical dps is a lot more than what you could do with 2 extra points of flurry.
Main Tanking
This build is strictly main tanking so talents like imp taunt and imp revenge aren't necessary. This build is for maximum mitigation while keeping the appropriate talents for maximum threat generation (Cruelty, 1H wep spec).
I didn't max out anticipation because your gear gets to a level where those extra 20 points of defense aren't necessary and you can sacrifice a few points in your build to add to mitigation (Imp defensive stance for magic mitigation) or imp sunder for an easier threat rotation. It's entirely up to you and what your gear tells you to do.
Heroic/5-Man Tanking
If you're a casual tank and you enjoy heroics you might want to stick to a build like this one.
Imp revenge and imp shield bash aren't necessary but you'll find in heroics that it's handy to stun mobs with revenge because it puts less pressure on your healer and it gives you time to apply threat to other mobs if you are multi-mob tanking. Imp shield bash is purely for more control over casters.
Once again, it's up to the player, this is just what i would prefer if i only tanked 5-mans and heroics.