fuxor
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This Guide is for people who have some gear but not much. It is very simple and easy to follow. The Poor Mans Mfer is a Necromancer. The Necro can survive Hell with less gear then any other build and is skilled in doing Pit Runs, Pindle Runs, Meph Runs, Diablo Runs, Baal Runs. Actually, he can pretty much handle anything with the exception of the Glacial Trial (the bodies tend to shatter to ice cubes,) and the High Council (the summons are distracted by the monsters in the water.)
Critical Mercenary Information:
Before getting started with the Necro build read this first. The build requires a strong mercenary. I suggest an Act 2 Combat Merc for Normal, and switch to an Act 2 Offensive Merc in NM.
Skill Tree:
20 Skeleton Mastery
20 Skeletons
20 Blood Golem *Please see notation at bottom
20 Golem Mastery
1 Summon Resist
1 Revive
1 Amplify Damage
1 Life Tap
1 Corpse Explosion
Stats:
Strength: Enough to wear your gear
Dexterity: Enough to wear your gear
Vitality: All remaining Stats will go here
Energy: Around 50 without gear equipped
Gear:
Helmet: One with skill adds and MF is ideal (i.e. Tarnems or Shako)
Ammy 1: anything with Summon Skills and/or MF (skills take priority over MF here)
Ammy 2: Teleport Charges
Weapon: Arm of King Leoric
Armor: Skin of the Vipermagi, Que-hans Wisdom, or Skulders Ire
Shield: Rhyme, Lidless Wall, or Homunculus
Gloves: Magefists, Frostburns, or Chance Guard
Rings: Nagel Ring Rings
Belt: Goldwrap
Boots: A pair with MF, Cow Kings, or Travelers are great
Merc Gear:
Helmet: Vampire Gaze, or Tal-rashs Helm
Armor: The highest Defense armor you can find or Shaft Stop
Weapon: The best Polearm Weapon you can find. Hawinns works all right, Bonehew Amn Hel works great.
Suggestion:
If you really like this build try these items on him latter he will be a PvM God, I calculated them all with Skeles in comparison to other weapons.
Helmet: Shako Socketed P Topaz
Ammy: 3 Summoning Skills + MF (magical ammy)
Weapon: Beast (rune word)
Armor: Enigma (rune word) Wyrmhide
Shield: Homunculus (Isted)
Gloves: Chance Guard
Rings: SOJ + Natures Peace**Please see notation at bottom
Belt: Arachnid
Boots: War Travelers or Marrow Walks (you choose MF or Dmg)
Charms: Annilus, Gheeds, Summon Skill Charms
Mercenary Gear:
Helmet: Andies Socketed with Tal rune
Armor: Bramble (rune word)
Weapon: Ethereal Doom (rune word) Giant Thresher
Notations:
*I know that that Blood Golem IM combo doesn't work anymore. The reason I used Blood Golem was that my PCs low virtual memory created lag like effects almost all the time. The Blood Golem kept me alive. If you have a fast PC, then you may want to use different skills other then Blood Golem and Golem Mastery
**The Rest in Peace Mod doesn't actually work unless you kill the monster yourself (i.e. Corpse Explosion) The level 5 Oak Sage is a nice thing to have in your army and usually stays well defended.
Critical Mercenary Information:
Before getting started with the Necro build read this first. The build requires a strong mercenary. I suggest an Act 2 Combat Merc for Normal, and switch to an Act 2 Offensive Merc in NM.
Skill Tree:
20 Skeleton Mastery
20 Skeletons
20 Blood Golem *Please see notation at bottom
20 Golem Mastery
1 Summon Resist
1 Revive
1 Amplify Damage
1 Life Tap
1 Corpse Explosion
Stats:
Strength: Enough to wear your gear
Dexterity: Enough to wear your gear
Vitality: All remaining Stats will go here
Energy: Around 50 without gear equipped
Gear:
Helmet: One with skill adds and MF is ideal (i.e. Tarnems or Shako)
Ammy 1: anything with Summon Skills and/or MF (skills take priority over MF here)
Ammy 2: Teleport Charges
Weapon: Arm of King Leoric
Armor: Skin of the Vipermagi, Que-hans Wisdom, or Skulders Ire
Shield: Rhyme, Lidless Wall, or Homunculus
Gloves: Magefists, Frostburns, or Chance Guard
Rings: Nagel Ring Rings
Belt: Goldwrap
Boots: A pair with MF, Cow Kings, or Travelers are great
Merc Gear:
Helmet: Vampire Gaze, or Tal-rashs Helm
Armor: The highest Defense armor you can find or Shaft Stop
Weapon: The best Polearm Weapon you can find. Hawinns works all right, Bonehew Amn Hel works great.
Suggestion:
If you really like this build try these items on him latter he will be a PvM God, I calculated them all with Skeles in comparison to other weapons.
Helmet: Shako Socketed P Topaz
Ammy: 3 Summoning Skills + MF (magical ammy)
Weapon: Beast (rune word)
Armor: Enigma (rune word) Wyrmhide
Shield: Homunculus (Isted)
Gloves: Chance Guard
Rings: SOJ + Natures Peace**Please see notation at bottom
Belt: Arachnid
Boots: War Travelers or Marrow Walks (you choose MF or Dmg)
Charms: Annilus, Gheeds, Summon Skill Charms
Mercenary Gear:
Helmet: Andies Socketed with Tal rune
Armor: Bramble (rune word)
Weapon: Ethereal Doom (rune word) Giant Thresher
Notations:
*I know that that Blood Golem IM combo doesn't work anymore. The reason I used Blood Golem was that my PCs low virtual memory created lag like effects almost all the time. The Blood Golem kept me alive. If you have a fast PC, then you may want to use different skills other then Blood Golem and Golem Mastery
**The Rest in Peace Mod doesn't actually work unless you kill the monster yourself (i.e. Corpse Explosion) The level 5 Oak Sage is a nice thing to have in your army and usually stays well defended.