GoreSpilr
Member
I'm new to this character, so bare with me if you would. I like the idea of dual element as well as some physical damage capabilities. I will be starting out mostly untwinked and I am wondering if anybody can advise me,
first off, I can't really see how lightening fury is better than charged strike, they seem to me like they have pretty well the same function, with charged stike packing more power. They both work with javlins, so whats the catch?
Secondly, and as I mentioned above, I'll be mostly untwinked. So my question is, will I be able to do some serious damage in hell?
Thirdly, will this build be suitable for doing casual meph/baal runs(particularly solo)?
Fourthly, skill placement. I do searches on this topic, and there seems to be some many different schools of thought. Based on what I mentioned in my first point, I'm a little bit sketchy about where to put points in the javelin tree. other than that, I was thinking 4-6 points in each of the defensive passive skills (dodging, etc) max valk, a few in decoy, and possible aim to get pierce to 80%(maybe this build would have no use for it). Of course I would max both poison jav skills.
Lastly, stat points. Well, vita is a given, need lots of that, and no points in energy. Str and dex, do they really matter?
Well, if you actually took the time to read my post I'm greatful. If you replied to it then I give you a great thanks,
Thank you all,
GoreSpilr.
first off, I can't really see how lightening fury is better than charged strike, they seem to me like they have pretty well the same function, with charged stike packing more power. They both work with javlins, so whats the catch?
Secondly, and as I mentioned above, I'll be mostly untwinked. So my question is, will I be able to do some serious damage in hell?
Thirdly, will this build be suitable for doing casual meph/baal runs(particularly solo)?
Fourthly, skill placement. I do searches on this topic, and there seems to be some many different schools of thought. Based on what I mentioned in my first point, I'm a little bit sketchy about where to put points in the javelin tree. other than that, I was thinking 4-6 points in each of the defensive passive skills (dodging, etc) max valk, a few in decoy, and possible aim to get pierce to 80%(maybe this build would have no use for it). Of course I would max both poison jav skills.
Lastly, stat points. Well, vita is a given, need lots of that, and no points in energy. Str and dex, do they really matter?
Well, if you actually took the time to read my post I'm greatful. If you replied to it then I give you a great thanks,
Thank you all,
GoreSpilr.