Vindexus
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I found this on trickznstuff.net and though you all might like to know about it.
StarEdit > Tutorials > Techniques > Placing Doodads Anywhere
Overview
Allows the placement of doodads anywhere, regardless of terrain. Useful for many situations.
Effect
This trick allows you to place a doodad on ANY TERRAIN (or combination of terrain), with any surroundings (aside from other doodads).
Do It
1. Change the terrain to the way you want it to be when you are finished.
2. Now modify the terrain so that it will support the doodad that you want to place. It does not matter HOW you change the terrain, as long as the doodad fits where you want it to.
3. Select the doodad you want to place, and move it over the area you want to place it until it's completely green, but DO NOT CLICK YET.
4. Press Ctrl-Z repeatedly until the terrain is back to the way you want it, WITHOUT moving the mouse.
5. Once you have it back to the way you want it (the image of the doodad should still be green), click the mouse button.
6. What? No doodad? What cheap trick is this? Don't worry, we're not through yet. Press Ctrl-Z (to undo the click you just made), then press Ctrl-Y (to REDO the click you just made) and there's your doodad!
Additional Info
Well, there are two things to be said about this. Doodads still retain their ground level. For example, if you were to place a bridge to connect High Ground to High Ground (one of the many uses), any units on the bridge would be unable to see units past either end of the bridge, since it would be like looking from Low Ground to High Ground, bridges being Low Ground doodads. On the same note, placing a High Ground doodad on Low Ground would allow any units on the doodad the behind-doodad tactical advantage AS WELL AS a High-to-Low Ground advantage , useful for sniper maps. Also, two of the same doodads (I'm not sure about differing doodads) cannot be placed next to each other using this method. In otherwords, you can't make a superlong bridge or anything Oh, I learned this trick from Madman414, although I haven't seen him on Battle.net recently.
-Kirbot
StarEdit > Tutorials > Techniques > Placing Doodads Anywhere
Overview
Allows the placement of doodads anywhere, regardless of terrain. Useful for many situations.
Effect
This trick allows you to place a doodad on ANY TERRAIN (or combination of terrain), with any surroundings (aside from other doodads).
Do It
1. Change the terrain to the way you want it to be when you are finished.
2. Now modify the terrain so that it will support the doodad that you want to place. It does not matter HOW you change the terrain, as long as the doodad fits where you want it to.
3. Select the doodad you want to place, and move it over the area you want to place it until it's completely green, but DO NOT CLICK YET.
4. Press Ctrl-Z repeatedly until the terrain is back to the way you want it, WITHOUT moving the mouse.
5. Once you have it back to the way you want it (the image of the doodad should still be green), click the mouse button.
6. What? No doodad? What cheap trick is this? Don't worry, we're not through yet. Press Ctrl-Z (to undo the click you just made), then press Ctrl-Y (to REDO the click you just made) and there's your doodad!
Additional Info
Well, there are two things to be said about this. Doodads still retain their ground level. For example, if you were to place a bridge to connect High Ground to High Ground (one of the many uses), any units on the bridge would be unable to see units past either end of the bridge, since it would be like looking from Low Ground to High Ground, bridges being Low Ground doodads. On the same note, placing a High Ground doodad on Low Ground would allow any units on the doodad the behind-doodad tactical advantage AS WELL AS a High-to-Low Ground advantage , useful for sniper maps. Also, two of the same doodads (I'm not sure about differing doodads) cannot be placed next to each other using this method. In otherwords, you can't make a superlong bridge or anything Oh, I learned this trick from Madman414, although I haven't seen him on Battle.net recently.
-Kirbot