heres what mine looks like it seems to work for me if neone see's a problem with it tell me thxs
;========
; Rings - pickup unidentified unique/rare rings
;========
[Unique Ring]
Code ="rin"
Identified = FALSE
Quality = Unique
Priority = 1
Teleport = TRUE
Pickup = TRUE
[Rare Ring]
Code ="rin"
Identified = FALSE
Teleport = TRUE
Quality = Rare
Priority = 3
Pickup = TRUE
;[Magic Ring]
;Code ="rin"
;Identified = FALSE
;Quality = Magic
;Priority = 6
;Teleport = FALSE
Pickup = TRUE
;========
; Amulet - pickup unidentified unique/rare amulets
;========
[Unique Amulet]
Code ="amu"
Identified = FALSE
Teleport = TRUE
Quality = Unique
Priority = 1
Pickup = TRUE
[Rare Ammy]
Code ="amu"
Identified = FALSE
Quality = Rare
Priority = 3
Pickup = TRUE
[Magic Ammy]
Code ="amu"
Identified = FALSE
Quality = Magic
Priority = 6
Pickup = TRUE
;=======
; Runes - pickup runes
;=======
[ITH Rune]
Code ="r06"
Priority = 16
Pickup = TRUE
;Need SOL for Rune Word - Memory
[SOL Rune]
Code = "r12"
Priority = 5
Teleport = TRUE
Pickup = TRUE
;Need Io For Rune Word - Memory
[Io Rune]
Code = "r16"
Priority = 5
Teleport = TRUE
Pickup = TRUE
;Need Lum For Rune Word - Memory
[Lum Rune]
Code = "r17"
Priority = 5
Teleport = TRUE
Pickup = TRUE
[Lem Rune]
Code ="r20"
Priority = 15
Pickup = TRUE
[Pul Rune]
Code ="r21"
Priority = 14
Pickup = TRUE
[Um Rune]
Code ="r22"
Priority = 13
Pickup = TRUE
[Mal Rune]
Code ="r23"
Priority = 12
Pickup = TRUE
[Ist Rune]
Code ="r24"
Priority = 11
Pickup = TRUE
[Gul Rune]
Code ="r25"
Priority = 10
Pickup = TRUE
[Vex Rune]
Code ="r26"
Priority = 9
Pickup = TRUE
[Ohm Rune]
Code ="r27"
Priority = 8
Pickup = TRUE
[Lo Rune]
Code ="r28"
Priority = 7
Pickup = TRUE
[Sur Rune]
Code ="r29"
Priority = 6
Pickup = TRUE
[Ber Rune]
Code ="r30"
Priority = 5
Pickup = TRUE
[Jah Rune]
Code ="r31"
Priority = 4
Pickup = TRUE
[Cham Rune]
Code ="r32"
Priority = 3
Pickup = TRUE
[Zod Rune]
Code ="r32"
Teleport = TRUE
Priority = 1
Pickup = TRUE
;=========
; Potions
;=========
[Rejuv Potion]
Code = "rvs"
Priority = 2
Pickup = TRUE
[Full Rejuv Potion]
Code ="rvl"
Priority = 1
Pickup = TRUE
;=============
; Chipped Gems/Skulls
;NOTE: we forget about chips after level 25...
;=============
[Chipped Emerald]
Code ="gcg"
Priority = 10
hghlvl = 25
[Chipped Ruby]
Code ="gcr"
Priority = 10
hghlvl = 25
[Chipped Topaz]
Code ="gcy"
Priority = 10
hghlvl = 25
[Chipped Amethyst]
Code ="gcv"
Priority = 10
hghlvl = 25
[Chipped Diamond]
Code ="gcw"
Priority = 10
hghlvl = 25
[Chipped Sapphire]
Code ="gcb"
Priority = 10
hghlvl = 25
[Chipped Skull]
Code ="skc"
Priority = 10
hghlvl = 25
;=============
;Perfect Gems/Skulls
;====================
[Perfect Emerald]
Code ="gpg"
Teleport = TRUE
Priority = 5
Pickup = TRUE
[Perfect Ruby]
Code ="gpr"
Teleport = TRUE
Priority = 5
[Perfect Topaz]
Code ="gpy"
Teleport = TRUE
Priority = 5
Pickup = TRUE
[Perfect Amethyst]
Code ="gpv"
Teleport = TRUE
Priority = 5
[Perfect Diamond]
Code ="gpw"
Teleport = TRUE
Priority = 5
[Perfect Sapphire]
Code ="gpb"
Teleport = TRUE
Priority = 5
[Perfect Skull]
Code ="skz"
Teleport = TRUE
Priority = 5
Pickup = TRUE
;=============
;Flawless Gems/Skulls
;====================
[Flawless Emerald]
Code ="glg"
Priority = 5
[Flawless Ruby]
Code ="glr"
Priority = 5
[Flawless Topaz]
Code ="gly"
Priority = 5
[Flawless Amethyst]
Code ="gzv"
Priority = 5
[Flawless Diamond]
Code ="glw"
Priority = 5
[Flawless Sapphire]
Code ="glb"
Priority = 5
[Flawless Skull]
Code ="skl"
Priority = 5
;=============
;Normal Gems/Skulls
;NOTE: we forget about Normal after level 70...
;====================
[Emerald]
Code ="gsg"
Priority = 5
hghlvl = 70
[Ruby]
Code ="gsr"
Priority = 5
hghlvl = 70
[Topaz]
Code ="gsy"
Priority = 5
hghlvl = 70
[Amethyst]
Code ="gsv"
Priority = 5
hghlvl = 70
[Diamond]
Code ="gsw"
Priority = 5
hghlvl = 70
[Sapphire]
Code ="gsb"
Priority = 5
hghlvl = 70
[Skull]
Code ="sku"
Priority = 5
hghlvl = 70
;=============
; Jewel/Charm - unidentified
;=============
[Unique Small Charm]
Code ="cm1"
Teleport = 1
Quality = Unique
Priority = 1
Pickup = TRUE
[Small Charm]
Code ="cm1"
Identified = FALSE
Teleport = TRUE
Priority = 2
Pickup = TRUE
; just notify if dropped
[Large Charm]
Code ="cm2"
Identified = FALSE
Pickup = FALSE
[Unique Grand Charm]
Code ="cm3"
Quality = Unique
Teleport = 1
Priority = 1
; just notify if dropped
[Grand Charm]
Code ="cm3"
Identified = FALSE
Pickup = FALSE
[Unique Jewels]
Code ="jew"
Teleport = 1
Quality = Unique
Priority = 1
Pickup = TRUE
[Jewels]
Code ="jew"
Identified = FALSE
Teleport = TRUE
Priority = 2
Pickup = TRUE
;; unique items
;[Unique Armor]
;Type = Armor
;Quality = Unique
;Pickup = TRUE
;Identified = FALSE
;[Unique Helm]
;Type = Helm
;Quality = Unique
;Pickup = TRUE
;Identified = FALSE
;[Unique Weapon]
;Type = Weapon
;Quality = Unique
;Pickup = TRUE
;Identified = FALSE
;[Unique Bow]
;Type = bow
;Quality = unique
;Pickup = TRUE
;Identified = FALSE
;==============================
; this will notify on all remaining unique items
[Unique Items]
Quality = unique
Identified = FALSE
Teleport = TRUE
Priority = 1
;; set items
;[Set Armor]
;Type = Armor
;Quality = Set
;Pickup = TRUE
;Identified = FALSE
;[Set Helm]
;Type = Helm
;Quality = Set
;Pickup = TRUE
;Identified = FALSE
;[Set Weapon]
;Type = Weapon
;Quality = Set
;Pickup = TRUE
;Identified = FALSE
;[Set Armor]
;Type = Armor
;Quality = Set
;Pickup = TRUE
;Identified = FALSE
;[Set Bow]
;Type = Bow
;Quality = Set
;Pickup = TRUE
;Identified = FALSE
;===========================
; this will notify on all remaining set items
[Set Items]
Quality = Set
Identified = FALSE
Priority = 2
Pickup = TRUE
;; rare items, uncomment if you want to be notified about these
;[Rare Armor]
;Type=armor
;Quality=rare
;Pickup=0
;Identified=0
;Pickup = TRUE
;[Rare Helm]
;Type=helm
;Quality=rare
;Pickup=0
;Identified=0
;Pickup = TRUE
;[Rare Weapon]
;Type=weapon
;Quality=rare
;Pickup=0
;Identified=0
;Pickup = TRUE
;[Rare Armor]
;Type=armor
;Quality=rare
;Pickup=0
;Identified=0
;Pickup = TRUE
;[Rare Bow]
;Type=bow
;Quality=rare
;Pickup=0
;Identified=0
;Pickup = TRUE
; this will notify on all remaining rare items
[Rare Items]
Quality = rare
Identified = 0
Priority = 4
Pickup = TRUE
;======
; Gold
;======
; no description, we want to pickup gold but
; dont need to notified when it drops
[Gold]
Code ="gld"
Notify = FALSE
NoMove = TRUE