MGCImtR
eSports Player
- Joined
- Jul 15, 2003
- Messages
- 850
- Reaction score
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Human patch ftw! <3 <3 I go ladder to abuse towers vs ud, rape orc as usual, kill dryads to gain higher level vs elf and hmmm be careful vs human. Wait Westfall is gonna be up these days. Time to try it in the evening b4 going europe ladder, I hope they don't make a reset.
-ud: 20 seconds less buildiing of Necro, no big deal. Though zig's armor change.... too big increase but game shouldn't be over in the base, only for noobs who don't know when to quit and when they lose.
-elves: GG I kill dryads and my heroes get higher ;>
I've seen some noob massers of dryads and truly breakers and casters may die from them so morts are always needed but mass dryad will mean mass experience and imo 1-2 levels more for the heroes which rules.
- Auto-save replays, ok, no need though.
- I'd rather use the Alt for showing HP bar instead of having bars all the time, they confuse when shown all the time.
- save the obs from mass signals, hahah
- we won't be able to use 1 staff from one hero to another? That's skill to be able to transfer the staff during a battle and save another unit fast. That really, really sucks.... Knights die so quickly vs ud, no save knights = lose. On the other hand, the strat vs ud will be tier 3, so I wanna see what they're gonna do with those fiends. Yet, what the hell, you tp one knight and your hero gets nuked, so you use holy light on heroes, then how the heck are we supposed to save knights from dests? Not to say I loved the staff micro. They must fix the cooldown to be none from one hero to another, as if using the staff 2 or 3 times can save all of your units. After 3 units tp you don't feed, then you can be ready to tp again. 1 use ...
- New maps.. I thumb now all possible and I only play EI, TS, TR, TM, LT, PhatnomGrove, GW, so I don't care about new maps, the rest are **** maps.
Nice, knights can now kick the damn fiends ass. Less cooldown and more dmg. But more importantly - go, go towers!Originally Posted by Karune@battle.net forums (Blizzard Representitive)
Here are the Patch Notes for 1.22:
--------------------------------------------------------------------------
Patch 1.22
--------------------------------------------------------------------------
FEATURES
- There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
off.
- An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.
ADDITIONAL MAPS
Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades
-ud: 20 seconds less buildiing of Necro, no big deal. Though zig's armor change.... too big increase but game shouldn't be over in the base, only for noobs who don't know when to quit and when they lose.
-elves: GG I kill dryads and my heroes get higher ;>
I've seen some noob massers of dryads and truly breakers and casters may die from them so morts are always needed but mass dryad will mean mass experience and imo 1-2 levels more for the heroes which rules.
- Auto-save replays, ok, no need though.
- I'd rather use the Alt for showing HP bar instead of having bars all the time, they confuse when shown all the time.
- save the obs from mass signals, hahah
- we won't be able to use 1 staff from one hero to another? That's skill to be able to transfer the staff during a battle and save another unit fast. That really, really sucks.... Knights die so quickly vs ud, no save knights = lose. On the other hand, the strat vs ud will be tier 3, so I wanna see what they're gonna do with those fiends. Yet, what the hell, you tp one knight and your hero gets nuked, so you use holy light on heroes, then how the heck are we supposed to save knights from dests? Not to say I loved the staff micro. They must fix the cooldown to be none from one hero to another, as if using the staff 2 or 3 times can save all of your units. After 3 units tp you don't feed, then you can be ready to tp again. 1 use ...
- New maps.. I thumb now all possible and I only play EI, TS, TR, TM, LT, PhatnomGrove, GW, so I don't care about new maps, the rest are **** maps.