Patch 1.18

Theroy

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Glaves throwers are now renamed to tomes of exp.
Bats splash removed. And there initial damage raised.

All I got so far.
 

Ntrik_

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your ****ing hilarious.
 

Khull

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I thought the Glaive Thrower bit was nice.
 

Zaku

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KoTGs name will be changed to Elven-Z and attack animation of the green bird will be changed to a huntress. Thorn Aura will be changed to "Balence Nerf" were Elven-Z will Nerf any non-Night Elf units.

Also entangle is changed to a AoE spell that targets 4 units. With a cooldown of 6 seconds at all levels.
 

BluddLuSt4Life

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List of units/heros that need buff: FS, TC, SH, Blademaster, Peon, Grunts, HH, Demolisher, Raider, Wyvern, Batrider, Kodo beast, Shaman, WD, SW, Tauren.

List of units/heros that need nerf: Kotg*, DH*, Warden*, Potm*, Wisp*, Archer*, Huntress*, Glaive Thrower*, Druid of Talon*, Hippogryph*, Hippogryph Rider*, Faerie Dragon*, Dryad*, Druid of the Claw*, Mountain Giant*, Chimera*.

List of units/heros that are the absolute peak of balance: DK, Ghouls, Gargs.

List of Items that needs to be buffed: Orb of lightning, Orb of corruption.

List of Items that needs to be nerfed: Moonstone*.




* Units/Heros/Items marked with an asterik are such blatant imbalance that the only possibly way to balance them would be to remove them from the game completly
 

Theroy

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Might as well remove them because you nerf them anymore might as well be removed. 50 gold for a moon stone isn't even worth it with well springs. It shouldn't leave off on the time day it was last used on. Can be imba in 4v4 3v3 if done that way but it would make it some what useful in solo.
 

BluddLuSt4Life

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I have never, ever seen someone use a moonstone in the way in which I believe they were partly intended to be used, which is to give night elf the ability to shadowmeld during the daytime.
 

Theroy

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Why's it closed!! And how did beerslut do it ? Someone who mods this section open please thnx.
 

GodHatesYou1701

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Oh, I thought that these were actually changed...D'ah well...

Orc needs better anti-air...It is literally impossible for an orc to beat UD mass air if the UD has like 5-6 fiends...impossible.
 

Emperor Pan I

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GodHatesYou1701 said:
Oh, I thought that these were actually changed...D'ah well...

Orc needs better anti-air...It is literally impossible for an orc to beat UD mass air if the UD has like 5-6 fiends...impossible.

yeah, ok buddy. other way around. ever heard of chain lightning and batriders combined with lusted wyverns? UD has no counter to that
 

BluddLuSt4Life

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*Agrees with Pan*

Pal, Yesterday I played an undead who went fiends, destroyers, and wyrms. A wyrm dies in less than a SECOND to focus fire from bluddlusted wyverns, destroyers even faster. This is where warstomp comes in, and is the main reason I now prefer it over shockwave vs undead - 5 fiends stunned for 3-4-5 seconds versus 12 bluddlusted wyverns means the battle is pretty much over. In the final battle, at the undeads base (no towers, but whatever) my heros level'd from 5-4 to 7-7 so fast I didnt even notice. Within 10 seconds all he had left was a dreadlord and a lich, DK dropped to level 3 hex+focusfire right after all the air was gone. I believe I lost 3-4 wyverns and most of my shamans. Tis true, if you dont scout well, and dont make at least one beastiary, you probably deserve to lose to air. But the powerhouse that bats have become, and that wyverns always have been, gives orc anti-air capability that any race would be hard-pressed to match, except possibly human with inner-fired gryphon+dhawks.
 

Theroy

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ORc waveryn and bats are to hard to beat with UD that's why I went back to NE. Other wise UD > and with UD I have a little problem with human casters rush.
 

Khull

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You can't have a succesful patch without buffing Impale/Nova. How much exactly I'm not sure, but somewhere around a 25% overall increase in all aspects.

Also raise thae decay % by 2%, killing 6 instead of 4% hp.

Now just randomly change some stats of diffrent units and such from the other 3 races.
 

BluddLuSt4Life

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Nice Troll.


Impale needs to be capped. Not nessacarily the stun, but cap the damage at ~12 units like shockwave. Nova is fine.


ORc waveryn and bats are to hard to beat with UD that's why I went back to NE. Other wise UD > and with UD I have a little problem with human casters rush.
Orc air is just plain hard to beat in solo. Except by another orc of course, who can go straight bats and own your wyvern with concoction + chain lit.

offtopic: Just played a strange game against human. I fast expanded on plunder isle, and massed casters and tauren. I was at 99 pop, with a control group of tauren, and a group and a half of casters. I was heading for the humans expo, when I saw him heading for mine over one of my sentry wards. 4 master sorc, 4 knights, 3-4 rifles 6 gryphons and 4 dhawks, and RoC tri-hero. I groaned. He took out my expansion, teleported to his own, and got absolutley smashed. All his heros+knights+rifles died in the first 5 seconds of battle, and chainlit+caster focus fire killed off all his air. I ressurected EVERY SINGLE TAUREN HE KILLED. Conclusion?

BUFF HUMAN AIR!
 

Khull

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I thought this was just a fun little thing to think of new (obviously false) things to do on the new patch, I didn't realize I'd be trolling or anything...
 

Emperor Pan I

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Impale is a dead spell. The damage at level three, is close to the same as a level 1 coil. Impalestun time is incredibly short, and unlike the MK, or TC the spell is in a cone shape making it incredibly hard to aim.

Impale is fine, if it doenst need help now.
 

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