OMG I CANT HOLD IT IN

-Azrael666-

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normally i dont distribute my maps like this.. but i just finished my latest one, which i made just to relieve the tension from my larger project at the moment.. this little stress-relaxer was simple to make.. 3 triggers in total, terrain took 10 minutes, and i only had to edit 3 units.. all in all it took 30 minutes tops.. but omfg is it addictive, i cant stop playing it, lol.. granted, i always make maps as i think i would like them and could care less about anyone else's opinion, but the people i was beating kept coming back game after game just to get owned again and saying it was fun.. and damn if it wasnt.. anyways, its fairly self explanatory, extremely short briefing, easy to learn.. if you don't get it, you will after not too long.. lol :yum i think it rocks and turned out pretty good for something i was just screwing around with to stop myself from going insane on a map the far extreme opposite of this one.. anyways, here it is! :) :hop
 

Lwek

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I got to say. The idea of the map is a masterpiece. I never thought of map idea like this.
I droped out my first game because I created an interceptor when I was looking at it.

There are some cons to this map. If someone drops, I have to wait for the drop timer to end. If I drop, my BW window closes. And the annoying Unit Unplaceables...

I'd have to congrat you for the map idea though...
 

-Azrael666-

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yea i got used to the unplaceables and found trying not to get crashed more thrilling, but my big thing is the 45 second timer when they drop.. so i turned on good ol' damnation and it sets the timer to 0 for people who have crashed so you can just drop them the second they do.. i dont think i coulda played for as long as i did if i had to wait for 45 seconds per person :p i coulda put something in to remove the unplaceables, but it would have taken enough effort that it would no longer be a stress relieving map :hop

oh and sincere thanks for taking the time to critique it, lol (assuming i used that word in correct syntax.. if not, you should get it :p)
 

-Azrael666-

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never played it, lol.. can you give me a quick summary?
 

Lwek

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-Azrael666- said:
never played it, lol.. can you give me a quick summary?
You have a Shuttle or a dropship(I haven't played it in a year) as the worm's head and it creates a zergling(worm's body) every second under your head. You have different units in your dropship you can let out. If you let out a scourge, a scourge will go to a enemy head and try to kill it. If your head dies, you lose the game. If your head runs into a worms body, you lose the game. There are other units you can let out like a unit that explodes a 2 matrix radius around you.
 

-Azrael666-

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lol i might actually consider that.. i think that'd be do-able crash style :cool: as for the moment, im doing another much more sophisticated map, but still not nearly as complicated as my main project, based on the movie Cube.. its kinda like a really long marathon.. stop for a breather, then stretch out, then get back to the race, lol.. i dont want to deal with anything super-complex again yet :p
 

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