O~Human help (i hate them)

ShadowSpear

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Human help (i hate them)

i really need help fighting against humans, i just cant seem to beat them. on top of actual players i cant even beat Human comps. I can beat all the other races w/ orc but not humans. There stupid gryphons, priests, motar teams, dragonhawk riders, arch mage, pally, and the whole lot of them.
Any idea's and "helpful" opinions you can give me to help me battle this acursed race?
 

I_sa_kill_u_now

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**the thing is its to darn hard to beat HU with ORCs coz every team needs a weakness and HU is ORCs but there r ways around it by starving them for recorces the right maps r the key use maps u know they will strugle with or try ur little heart out:D **
 
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the real reson that humans own orcs is that there units are too expensive at the start of the game, trust me get to teir 3 and y'll have more of a chance. reserch beserker strength and u will have an advantage aganst footmen for shure dont know about Rflmn tho.
 

Jenny

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Are you an idiot? Grunts are stronger then Footmen without Berserker strength by a long shot. Use batriders concoction on air clusters and have HH finish them off. Besides that, go Gruntapult with a splash of HH and Batriders. Unless you don't need them, of course.
 

I_sa_kill_u_now

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**or u could just try ur hardest u dont need strats to win a match u need to play ,if u play and just relax while playing u will have more fun.....well the thing about jenny is that she dont know wat fun mean she is to busy say ppls grammer so to crap so u could use wat she said but it wont work if u go against a expernced player that knows how to use HU well jenney must think shes great let her take the blame if u dontwin with that strat hey dont u think.
 

Jenny

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I layed out basics...Not a strategy.


well the thing about jenny is that she dont know wat fun mean she is to busy say ppls grammer
You don't know me. Shut up. Grammar and spelling isn't an issue if it's sparingly or on a couple of occasion..When it gets to be t'where people read you posts and can barely understand what you're saying then it's a problem. Btw, strategy is the key to winning.

Why would I be blamed if he loses? I gave no strategy and even if I had..Nothings full proof.
 

Forged

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I think she is a stickler on grammar to you because no one can tell what you are saying and she is trying to help us out.

As for your problem, on a small map make sure to block all expansions the HU could get. That is really the only way to do it so far that I have found. Gruntapult his base with a few hh's as back up and don't let him expand. If you can last for 20 minutes he will be out of gold and you win.

Other than that, I have found a 2 rax grunt rush does great if you are close to him and he has no towers. Otherwise go upgraded hh's with 3-4 grunts to draw the riflemen fire.
 

Jenny

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Most late units human has aren't a threat. Tauren > Knights Bats > Griffs Of course you can drop with bats then HH or Wyverns or ensnare them down with raiders.
 

ShadowSpear

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i usally use radier's for air. bat are good but i dont liek exploding them i liek to keep them alive to deal damage and kill buildigns. HH always die on me so radier usally last w/ me. ne ways takes lot of bats to kill ne air. even if you damage the air still takes long time to kill them
 

Forged

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yeah but conjection or w/e it is called does 550 damage, that should kill a gryph or come close anyway. With that trade you are losing a unit that cost a 3rd of the recources and half the build time, that's a great trade.
 

Beer $lut

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Originally posted by Jenny
Are you an idiot? Grunts are stronger then Footmen without Berserker strength by a long shot. Use batriders concoction on air clusters and have HH finish them off. Besides that, go Gruntapult with a splash of HH and Batriders. Unless you don't need them, of course.
Grunts are stronger but also a lot slower and a lot more money.
 

Jenny

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Grunts also have more armor and more HP..A lot more HP. For the extra armor and hp I figure 65 gold is a fair trade.

Having 1-2 bats for base killing I guess is okay but really, ShadowSpear, concoction is alot better. Like Forged said it's heavy damage for a low cost. Aside the fact it can ruin one units HP but it's also splash. Basically a couple Batriders rip up a cluster of air units to the extent that Headhunters or wyverns can finish them off easily.

Raiders are best for ensnaring run away units. They definitely aren't the best air counter..Their ensnare isn't auto-cast like web and unlike web it nets them down where they are while I believe web pulls them to your fiends. So assuming you net down some air which usually are behind a meat wall. The meat is blocking you from attacking the downed air. Assuming theres no meat and mass air, raiders can't handle that unless you got INCREDIBLE micro and can ensnare every air unit real quick.
 

ShadowSpear

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actually most of the time when i ensnare the air units they either fall to the meat shield of behind it. and ensnare would be nice as an auto-cast. but all you would need to do is get ur radiers into a group number then select the group and click ensnare. then u pull down quite a few air.
But i will try using some bats and i'll see how they will work in my army
 

Forged

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yeah but you aren't just using grunts when they get sorcs, you have hh's catapults, a shadowhunter, and possiblly a few shaman for lust.
 

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