Nuke Trigger

Grimzag

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Hiya lads, I'm new here and I've a little problem with the map I'm making.

Basically, I need a bunch of nuclear strikes to hit a bunch of locations I've marked on the map. I remember that in Brood War campaign, at the start a couple of computer ghosts nuked a bunch of your buildings. How do ya do it???
 

fritfrat

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I have never done this before, but I believe that the way it works is that first off you need a filled silo (which you can refill with AI scripts at location I believe) and a ghost. I THINK it has to do with run ai script at location (where ghost is) to launch nuclear strike at (target), but like I said I am too lazy.

everything I said there were guesses since I am too lazy to look it up. but there is good chance of them being right anyways.
 

Lwek

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BW Terran 2 - A (Fill Silos with Nuke (Type 1)) at "location"

Execute AI script 'AI Nuke Here' at 'location'.

the first action/ai script should be a location around the nuklear silo.
Make sure the nuke is done building then you tell the ghost to nuke at location, where location is the place you want the nuke to nuke.
 

Kao

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Lol Master Virus- its Nuclear not nuklear.

But anyhow, What are you making?
 

PiNk PeOn

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If you would like the nuclear missile to kill units in a region (like make the blast destroy more units) I would suggest you do.

BW Terran 2 - A (Fill Silos with Nuke (Type 1)) at "location"
Execute AI script 'AI Nuke Here' at 'location'
Add this line : Wait <ammount of secs> (would suggest 2)
Kill All Units At 'location'
and in the location all the units will be killed instead of the set ammount....
 

Lwek

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I knew I spelled nuclear wrong. I was just too lazy to spell it right. Thanks for noticing though.

Yeah, you should add a wait command because nukes take a while to be built.
 

(V)aster)V(ind

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I believe there is an ai script for nuking @ location, and then building nukes...but I tried it once and it didn't work...maybe an insane ai script too?
 

Lwek

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It works.
Weren't you the one who posted a thread asking how to nuke at a location but instead ghost were being created and other stuff happened.

Well just remember, before you can nuke at a location, there's gotta be a nuke built and finished.
You cannot build a nuke and right after that you nuke. That nuke isn't going to be finished building yet.
 

(V)aster)V(ind

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double posting = baaaaadddd

you need to run an AI script, then find out how long it takes for a nuke to be created, then do the wait trig for maybe 1 or 2 seconds longer, then use the AI script (nuke at location) again.
 

Lwek

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In this case. I don't think double posting was bad. But there's always an alternative way to get your answer fixed.

Pm me, Master Virus, that's when I deliver the most help.
Just pm me with your problem and i'll try my hardest to help.


Now here's a map that should explain how to set a nuke with triggers.
 

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