bamthedoc
King Endymion
- Joined
- Oct 2, 2002
- Messages
- 4,292
- Reaction score
- 1
- Location
- North Carolina, USA
- Website
- www.fanfiction.net
I've been looking through all the threads to see if there was a way for me to make an RP map without SCXE. I have noticed zero, zip, zilch!! All the ones I have seen involve that program (I don't have it; don't know if I want it; pretty sure I don't, however).
So, without further adue:
Are there any that do not involve SCXE? If so, I'd like to check a few out to make my own.
MY IDEAS:
I've seen some good ideas for spell use, but I am going to expand that by adding several beacons with different colors based on spell type. That being: Summoning, White (healing), Black (harming), and Elemental (non white/black). Magic will use gas. Also, I'm thinking of an 8th magic type. Perhaps enhancement...
Typing the enemies. That's right, attempt to apply elemental properties. I have an idea of how I might do this. It involves a lot of triggers, however.
Evolving stats for character. This looks a bit harder, but I have ideas that involve using minerals. Again, lots o' triggers. I'll have to look into finding a trigger that alters base stats so that a character can go from, say, 10 hp to 9,999 hp.
Using switchs. Something that seems to be lacking. Perhaps others have thought of it. I'd have it so that a switch turns on when a character is able to learn a certain skill (i.e. breeching a new level).
Party Members. I don't know why I haven't seen this, really. Perhaps people just want to rely on other human players. But this would allow, perhaps, futher strategy.
Enemy levels. That's right, as you get stronger, so do your enemies!! I'll have to come up with a spawn point/editor or trigger thing that works. So far, whenever I enter "wait x miliseconds", it only waits about 0 miliseconds before respawing what I want it to.
Also, I need to know if there is a way to add heros that don't already exist. For Example: I was thinking of adding a medic as a hero to such a map. After all, I want the enemy to have medics, but a hero available with a unique name.
So, without further adue:
Are there any that do not involve SCXE? If so, I'd like to check a few out to make my own.
MY IDEAS:
I've seen some good ideas for spell use, but I am going to expand that by adding several beacons with different colors based on spell type. That being: Summoning, White (healing), Black (harming), and Elemental (non white/black). Magic will use gas. Also, I'm thinking of an 8th magic type. Perhaps enhancement...
Typing the enemies. That's right, attempt to apply elemental properties. I have an idea of how I might do this. It involves a lot of triggers, however.
Evolving stats for character. This looks a bit harder, but I have ideas that involve using minerals. Again, lots o' triggers. I'll have to look into finding a trigger that alters base stats so that a character can go from, say, 10 hp to 9,999 hp.
Using switchs. Something that seems to be lacking. Perhaps others have thought of it. I'd have it so that a switch turns on when a character is able to learn a certain skill (i.e. breeching a new level).
Party Members. I don't know why I haven't seen this, really. Perhaps people just want to rely on other human players. But this would allow, perhaps, futher strategy.
Enemy levels. That's right, as you get stronger, so do your enemies!! I'll have to come up with a spawn point/editor or trigger thing that works. So far, whenever I enter "wait x miliseconds", it only waits about 0 miliseconds before respawing what I want it to.
Also, I need to know if there is a way to add heros that don't already exist. For Example: I was thinking of adding a medic as a hero to such a map. After all, I want the enemy to have medics, but a hero available with a unique name.