New Triggers?

Map_Hunter

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After reading threads about people wanting cirtin triggers. How about it? We all make maps with triggers we need but dont have! It gets me pissed off. So here u go. Come one tell us a couple of triggers u would like to see in StarEdit!
 

Lwek

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CONDITIONS
-'Player's' 'Unit' has '#'% HP at 'Location'.
-'Player's' 'Unit' attacked '#' times at 'Location'.
ACTIONS
-Show leaderboard for 'Player'.(just has a leaderboard with the player specified in it.)
-Move location to a certain area instead of a unit.
-Disable display of food count.
-Disable 'Command' for "Unit' at 'Location'.(Kill the lifting of the terran buildings)
-Modify upgrade level for 'Unit': 'Set to' '#' 'Upgrades'.

Non-trigger related:
The thing I want the most is to be able to make different sizes of locations. I had already dreamed up a good idea for a map that requires a donut shaped location.

It's hard to think right now. I'll try to come up with more when I get some sleep.
 

Map_Hunter

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Oh yea and tell what the trigger does for quick referance! thanks
 

Hiho-E(A)

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I wish Campaign editor had an "x" or variable funcion.
Like:
Conditions:
Current player brings x Civilians to beacon
Current player accumulates at least 100x ore
Actions:
Modify resources for Current player: add 100x gas
Preserve Trigger

Now, you may say "why do you need the x? WOuldnt it work find if you just used 1 each time?" Well, yes, but it'd much MUCH slower, and if you were making a map that couldnt use hyper triggers just due to design, then your kinda stuck, which has happened to me quite a lot.

Another thing I wish they had was Move Location a certain units somewhere, which would be like:
Conditions:
Switch 1 is Set
Current Player accumulates at least 100 Ore
Actions:
Move Location labeled Movethislocnowplzplzplz to the right 3 spaces
 

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