I wish Campaign editor had an "x" or variable funcion.
Like:
Conditions:
Current player brings x Civilians to beacon
Current player accumulates at least 100x ore
Actions:
Modify resources for Current player: add 100x gas
Preserve Trigger
Now, you may say "why do you need the x? WOuldnt it work find if you just used 1 each time?" Well, yes, but it'd much MUCH slower, and if you were making a map that couldnt use hyper triggers just due to design, then your kinda stuck, which has happened to me quite a lot.
Another thing I wish they had was Move Location a certain units somewhere, which would be like:
Conditions:
Switch 1 is Set
Current Player accumulates at least 100 Ore
Actions:
Move Location labeled Movethislocnowplzplzplz to the right 3 spaces