Taligaro
Furyan Merc
- Joined
- Jul 17, 2004
- Messages
- 462
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After months away from SC and map making, I had an uncontrolable urge to make a map! However, I didn't have any idea what I wanted to do.
Until an hour ago! Before I go into the idea, know that I won't be giving away every detail, just bits here and there...
Hunters (name may change)
This is going to be a fast action map. Four players, four playable units/characters, 20 levels(may change), one winner.
I don't have a full list of 'hero' or enemy units yet. Depending on what unit you use will depend on if it has supporting units, movement restrictions, low/high energy req for the spells they cast, etc...
In this map, you pick a 'Hunter' and go kill shit! Just one snag... The enemy fights back. You have superior weapons, but they have numbers on their side! Also, the other Hunters are NOT your allies and you can kill them. Each time you or another Hunter dies, you or the other Hunter will have a 10-20 second Death Penalty. One snag, if you kill another Hunter, you will have an X number of kills deducted because you killed a fellow Hunter!
Kills = Cash = Upgrades to weapons/armor = Faster Kills = Faster Win (or loss, lol)
Each player does have a 'Camp Fire' or 'Base Camp' that they can heal at, at the cost of kills or cash, dunno yet.
More info as I come up with it, lol! :goofy
Until an hour ago! Before I go into the idea, know that I won't be giving away every detail, just bits here and there...
Hunters (name may change)
This is going to be a fast action map. Four players, four playable units/characters, 20 levels(may change), one winner.
I don't have a full list of 'hero' or enemy units yet. Depending on what unit you use will depend on if it has supporting units, movement restrictions, low/high energy req for the spells they cast, etc...
In this map, you pick a 'Hunter' and go kill shit! Just one snag... The enemy fights back. You have superior weapons, but they have numbers on their side! Also, the other Hunters are NOT your allies and you can kill them. Each time you or another Hunter dies, you or the other Hunter will have a 10-20 second Death Penalty. One snag, if you kill another Hunter, you will have an X number of kills deducted because you killed a fellow Hunter!
Kills = Cash = Upgrades to weapons/armor = Faster Kills = Faster Win (or loss, lol)
Each player does have a 'Camp Fire' or 'Base Camp' that they can heal at, at the cost of kills or cash, dunno yet.
More info as I come up with it, lol! :goofy